extends Node2D @onready var stormTimer = $StormTimer # Called when the node enters the scene tree for the first time. func _ready() -> void: randomize() $Map.spawnObjects() $Map.spawnEnemies() stormTimer.start(randi_range(G.GAMETIME.MIN, G.GAMETIME.MAX)) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: G.StormTimeLeft = stormTimer.time_left func _on_storm_timer_timeout() -> void: print("Storm") func _on_player_death() -> void: get_parent().loadEndScren() func pause(): get_tree().paused = true func resume(): get_tree().paused = false