extends Node2D @onready var enemySpawners = $Spawner/Enemy @onready var objectSpawners = $Spawner/Object func _ready() -> void: var enemySpawnersArray = enemySpawners.get_children() for i in enemySpawners.get_children(): i.enabled = false enemySpawnersArray.shuffle() enemySpawnersArray[0].enabled = true enemySpawnersArray[1].enabled = true #for i in enemySpawnersArray: #i.enabled = true func spawnEnemies(): for spawner in enemySpawners.get_children(): spawner.spawn($Enemys) func spawnObjects(): for spawner in objectSpawners.get_children(): spawner.spawn($Objects)