extends Area2D @export_range(10,1000) var value = 10 @export_range(1,70) var weight = 1 @onready var interactIcon = $InteractIcon const heavy = 50 var player = null func _ready() -> void: interactIcon.hide() func _physics_process(delta: float) -> void: for i in get_overlapping_areas(): if i.is_in_group("Player"): if isCarryied(): interactIcon.hide() elif not isCarryied(): interactIcon.show() #if isCarryied(): #interactIcon.hide() #elif not isCarryied(): #interactIcon.show() if player != null: global_position.y = move_toward(global_position.y, player.global_position.y, 3) global_position.x = move_toward(global_position.x, player.global_position.x, 3) func pickup(newPlayer): z_index = 2 player = newPlayer func drop(): global_position.y += 10 player = null z_index = 0 func getWeight(): return weight func getValue(): return value func isCarryied(): return player != null #func _on_area_entered(area: Area2D) -> void: #if area.is_in_group("Player"): #interactIcon.show() # # # func _on_area_exited(area: Area2D) -> void: if area.is_in_group("Player"): interactIcon.hide()