extends Node2D @onready var stormTimer = $StormTimer # Called when the node enters the scene tree for the first time. func _ready() -> void: stormTimer.start(randi_range(G.GAMETIME.MIN, G.GAMETIME.MAX)) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_storm_timer_timeout() -> void: print("Storm")