extends CharacterBody2D ## Signal for when the entity dies signal death ## Signal for when the entity gets damaged signal damaged ## Signal for when the entity gets healed signal healed ## The maximal possible amount of Health for the Entity @export_range(1,100) var maxHealth = 10 ## The maximal possible Speed of the Entity @export_range(100,500) var maxSpeed = 200 ## The normal Speed between Min and Max @export_range(100,500) var normalSpeed = 100 ## The lowest possible Speed of the Entity @export_range(100,500) var minSpeed = 50 ## Acceleration of the Entity @export_range(100,500) var acceleration = 10 @onready var health = maxHealth @onready var speed = normalSpeed var invincible = false func hit(damage : int) -> void: health -= damage damaged.emit() if health <= 0: health = 0 death.emit() func heal(heal : int) -> void: health += heal healed.emit() if health >= maxHealth: health = maxHealth func resetSpeed(): speed = normalSpeed func resetHealth(): health = health func setSpeed(n): speed = n