StormyExtraction/scenes/game/map/map.gd
2024-09-15 00:04:31 +02:00

28 lines
710 B
GDScript

extends Node2D
@onready var enemySpawners = $Spawner/Enemy
@onready var objectSpawners = $Spawner/Object
func _ready() -> void:
var enemySpawnersArray = enemySpawners.get_children()
for i in enemySpawners.get_children():
i.enabled = false
enemySpawnersArray.shuffle()
enemySpawnersArray[0].enabled = true
enemySpawnersArray[1].enabled = true
enemySpawnersArray[2].enabled = true
enemySpawnersArray[3].enabled = true
enemySpawnersArray[4].enabled = true
#for i in enemySpawnersArray:
#i.enabled = true
func spawnEnemies():
for spawner in enemySpawners.get_children():
spawner.spawn($Enemys)
func spawnObjects():
for spawner in objectSpawners.get_children():
spawner.spawn($Objects)