StormyExtraction/scenes/game/objects/object.gd
2024-09-15 00:04:31 +02:00

58 lines
1.1 KiB
GDScript

extends Area2D
@export_range(10,1000) var value = 10
@export_range(1,70) var weight = 1
@onready var interactIcon = $InteractIcon
const heavy = 50
var player = null
func _ready() -> void:
interactIcon.hide()
func _physics_process(delta: float) -> void:
for i in get_overlapping_areas():
if i.is_in_group("Player"):
if isCarryied():
interactIcon.hide()
elif not isCarryied():
interactIcon.show()
#if isCarryied():
#interactIcon.hide()
#elif not isCarryied():
#interactIcon.show()
if player != null:
global_position.y = move_toward(global_position.y, player.global_position.y, 3)
global_position.x = move_toward(global_position.x, player.global_position.x, 3)
func pickup(newPlayer):
z_index = 2
player = newPlayer
func drop():
global_position.y += 10
player = null
z_index = 1
func getWeight():
return weight
func getValue():
return value
func isCarryied():
return player != null
#func _on_area_entered(area: Area2D) -> void:
#if area.is_in_group("Player"):
#interactIcon.show()
#
#
#
func _on_area_exited(area: Area2D) -> void:
if area.is_in_group("Player"):
interactIcon.hide()