StormyExtraction/scenes/game/collectionArea/collection_area.gd

10 lines
205 B
GDScript

extends Area2D
func _physics_process(delta: float) -> void:
cashInObject()
func cashInObject():
for i in get_overlapping_areas():
if not i.isCarryied():
G.addMoney(i.getValue())
i.queue_free()