StormyExtraction/scenes/game/objects/object.gd

31 lines
591 B
GDScript

extends Area2D
@export_range(10,1000) var value = 10
@export_range(1,70) var weight = 1
const heavy = 50
var player = null
func _physics_process(delta: float) -> void:
if player != null:
global_position.y = move_toward(global_position.y, player.global_position.y, 3)
global_position.x = move_toward(global_position.x, player.global_position.x, 3)
func pickup(newPlayer):
z_index = 2
player = newPlayer
func drop():
global_position.y += 10
player = null
z_index = 0
func getWeight():
return weight
func getValue():
return value
func isCarryied():
return player != null