[gd_scene load_steps=9 format=3 uid="uid://do8gr42oq2a0y"]

[ext_resource type="Script" path="res://scenes/Blocks/block.gd" id="1_t1hpt"]
[ext_resource type="Texture2D" uid="uid://cbuxv7iwn0qm7" path="res://assets/Blocks/Block.png" id="2_dyhpk"]
[ext_resource type="Texture2D" uid="uid://dni2qahrw2p0k" path="res://assets/Blocks/SpecialBlock.png" id="3_do2c5"]
[ext_resource type="Texture2D" uid="uid://jmobplsqdy6o" path="res://assets/Blocks/ExpandBlock.png" id="4_c0a60"]
[ext_resource type="Texture2D" uid="uid://13wfksnp806p" path="res://assets/Blocks/SpecialExpandedBlock.png" id="5_nea42"]

[sub_resource type="QuadMesh" id="QuadMesh_lsuac"]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_gvev2"]
size = Vector2(80, 80)

[sub_resource type="RectangleShape2D" id="RectangleShape2D_ti23g"]
size = Vector2(48, 48)

[node name="Block" type="Area2D" groups=["Block"]]
collision_layer = 2
collision_mask = 14
script = ExtResource("1_t1hpt")

[node name="MeshInstance2D" type="MeshInstance2D" parent="."]
visible = false
position = Vector2(31, 31)
scale = Vector2(62, 62)
mesh = SubResource("QuadMesh_lsuac")

[node name="RaycastFloor" type="RayCast2D" parent="."]
position = Vector2(32, 72)
target_position = Vector2(0, 8)
collision_mask = 3
hit_from_inside = true
collide_with_areas = true

[node name="RaycastLeft" type="RayCast2D" parent="."]
position = Vector2(-8, 32)
target_position = Vector2(-8, 0)
collision_mask = 3
hit_from_inside = true
collide_with_areas = true

[node name="RaycastRight" type="RayCast2D" parent="."]
position = Vector2(72, 32)
target_position = Vector2(8, 0)
collision_mask = 3
hit_from_inside = true
collide_with_areas = true

[node name="RaycastTop" type="RayCast2D" parent="."]
position = Vector2(32, -8)
target_position = Vector2(0, -8)
collision_mask = 3
hit_from_inside = true
collide_with_areas = true

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(32, 32)
shape = SubResource("RectangleShape2D_gvev2")

[node name="Area2D" type="Area2D" parent="." groups=["Block"]]
collision_layer = 16

[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(32, 32)
shape = SubResource("RectangleShape2D_ti23g")

[node name="Block" type="Sprite2D" parent="."]
visible = false
position = Vector2(32, 32)
texture = ExtResource("2_dyhpk")

[node name="SpecialBlock" type="Sprite2D" parent="."]
visible = false
position = Vector2(32, 32)
texture = ExtResource("3_do2c5")

[node name="ExpandBlock" type="Sprite2D" parent="."]
visible = false
position = Vector2(32, 32)
texture = ExtResource("4_c0a60")

[node name="SpecialExpandedBlock" type="Sprite2D" parent="."]
visible = false
position = Vector2(32, 32)
texture = ExtResource("5_nea42")
