Added Fullscreen

This commit is contained in:
Exobyt 2024-08-20 17:08:01 +02:00
parent 65bf9e0c86
commit 5a6b18978e
3 changed files with 19 additions and 0 deletions

View file

@ -2,11 +2,22 @@ extends Node
@onready var scenes = $scenes
var fullscreen = false
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
loadStartMenu()
func _physics_process(delta: float) -> void:
if Input.is_action_just_pressed("fullscreen"):
if not fullscreen:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
fullscreen = true
elif fullscreen:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
fullscreen = false
if scenes.get_children() != []:
if GLOBAL.lost and scenes.get_child(0).name == "Grid":
scoreOverview()