Added Fullscreen
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3 changed files with 19 additions and 0 deletions
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@ -87,6 +87,12 @@ down={
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
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]
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]
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}
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}
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fullscreen={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194342,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"location":0,"echo":false,"script":null)
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]
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}
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[internationalization]
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[internationalization]
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@ -29,6 +29,8 @@ func spawnBlock() -> void:
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fillNextBlocks()
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fillNextBlocks()
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func _ready() -> void:
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func _ready() -> void:
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if GLOBAL.time <= 30:
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get_tree().paused = true
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tickerTimer.start(blockSpeed)
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tickerTimer.start(blockSpeed)
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getNewPatterns()
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getNewPatterns()
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PlacePattern()
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PlacePattern()
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@ -2,11 +2,22 @@ extends Node
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@onready var scenes = $scenes
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@onready var scenes = $scenes
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var fullscreen = false
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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func _ready() -> void:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
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loadStartMenu()
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loadStartMenu()
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func _physics_process(delta: float) -> void:
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func _physics_process(delta: float) -> void:
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if Input.is_action_just_pressed("fullscreen"):
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if not fullscreen:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
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fullscreen = true
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elif fullscreen:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
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fullscreen = false
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if scenes.get_children() != []:
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if scenes.get_children() != []:
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if GLOBAL.lost and scenes.get_child(0).name == "Grid":
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if GLOBAL.lost and scenes.get_child(0).name == "Grid":
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scoreOverview()
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scoreOverview()
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