diff --git a/assets/Spash Screen.png b/assets/Spash Screen.png new file mode 100644 index 0000000..b3ca68d Binary files /dev/null and b/assets/Spash Screen.png differ diff --git a/assets/Spash Screen.png.import b/assets/Spash Screen.png.import new file mode 100644 index 0000000..9822d01 --- /dev/null +++ b/assets/Spash Screen.png.import @@ -0,0 +1,14 @@ +[remap] + +importer="image" +type="Image" +uid="uid://dsvcsn4a3u3by" +path="res://.godot/imported/Spash Screen.png-e4bf3d868c64976d7faedf235e897dc7.image" + +[deps] + +source_file="res://assets/Spash Screen.png" +dest_files=["res://.godot/imported/Spash Screen.png-e4bf3d868c64976d7faedf235e897dc7.image"] + +[params] + diff --git a/assets/Spash Screen.svg.import b/assets/Spash Screen.svg.import new file mode 100644 index 0000000..96888d7 --- /dev/null +++ b/assets/Spash Screen.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ijlwgubxu60f" +path="res://.godot/imported/Spash Screen.svg-9e2cdb46753c22f03ad4e202afa8c8c0.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/Spash Screen.svg" +dest_files=["res://.godot/imported/Spash Screen.svg-9e2cdb46753c22f03ad4e202afa8c8c0.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot index e6795c3..372159e 100644 --- a/project.godot +++ b/project.godot @@ -12,11 +12,12 @@ config_version=5 config/name="Texpand" config/description="Submission for the GMTK Game jam 2024. Tetris with special Blocks that expands" -config/version="0.1.2" +config/version="01.0.0" config/tags=PackedStringArray("game_jam") run/main_scene="res://scenes/Main/main.tscn" config/features=PackedStringArray("4.3", "GL Compatibility") run/max_fps=60 +boot_splash/image="res://assets/Spash Screen.png" config/icon="res://icon.svg" [autoload] diff --git a/scenes/Grid/grid.gd b/scenes/Grid/grid.gd index daa6bc5..347f72b 100644 --- a/scenes/Grid/grid.gd +++ b/scenes/Grid/grid.gd @@ -96,7 +96,6 @@ func getBlockGroupsList(): func getBlockedDirection(direction : GLOBAL.Direction, uid : int) -> bool: #var blockslist = getBlockGroupsList() var isBlocked = false - #print(getBlockGroupsList()) if getBlockGroupsList().has(uid): for i in getBlockGroupsList()[uid]: if i.getCollider(direction) != null: @@ -110,14 +109,9 @@ func getBlockedDirection(direction : GLOBAL.Direction, uid : int) -> bool: func splitOphansUID(uid): var compareList = {} - #print(uid) - #print(getBlockGroupsList()[uid]) var group = [] for i in getBlockGroupsList()[uid]: compareList[i] = i.getNeighboursUID(uid) - #if i.getNeighboursUID(uid) == []: - # i.UID = GLOBAL.getNewUID() - #print(i.getNeighboursUID(uid)) if i.getNeighboursUID(uid) == []: i.UID = GLOBAL.getNewUID() @@ -245,7 +239,6 @@ func test(): #currentPattern.position.y -= 64 for i in getBlockGroupsList()[GLOBAL.currentUID]: - print(i.name) if i.turningPoint: currentPattern.set_scale(Vector2(2,2)) currentPattern.moveToPosition(i.global_position-spawnpoint.position)