Fixed Bugs; Added Score overview
This commit is contained in:
parent
fdfb6a7d39
commit
6d71780f36
9 changed files with 152 additions and 33 deletions
|
|
@ -13,6 +13,8 @@ var turningPoint = false
|
|||
|
||||
var type = GLOBAL.BLOCKTYPES.LIGHT
|
||||
|
||||
var expand = false
|
||||
|
||||
func _ready() -> void:
|
||||
secretPosition = position
|
||||
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ var lastUID = 1
|
|||
|
||||
var currentUID = lastUID
|
||||
|
||||
var time = 0
|
||||
var time = 60
|
||||
|
||||
var lost = false
|
||||
|
||||
|
|
@ -38,10 +38,11 @@ func getNewUID() -> int:
|
|||
|
||||
|
||||
func resetGame():
|
||||
lost = false
|
||||
points = 0
|
||||
lastUID = 0
|
||||
currentUID = lastUID
|
||||
time = 0
|
||||
time = 60
|
||||
lost = false
|
||||
|
||||
func _ready() -> void:
|
||||
|
|
|
|||
|
|
@ -36,9 +36,7 @@ func _ready() -> void:
|
|||
|
||||
func _physics_process(delta: float) -> void:
|
||||
|
||||
for i in getBlockGroupsList():
|
||||
if i != GLOBAL.currentUID:
|
||||
moveUidGroup(GLOBAL.Direction.BOTTOM, i)
|
||||
|
||||
var blockGroups = getBlockGroupsList()
|
||||
#if Input.is_action_pressed("down"):
|
||||
|
||||
|
|
@ -53,10 +51,10 @@ func _physics_process(delta: float) -> void:
|
|||
for i in blockGroups[GLOBAL.currentUID]:
|
||||
if i.turningPoint:
|
||||
if currentPattern != null:
|
||||
currentPattern.turn(GLOBAL.Direction.RIGHT,i.position-spawnpoint.position + Vector2(GLOBAL.GRID/2, GLOBAL.GRID/2))
|
||||
if not stopped:
|
||||
currentPattern.turn(GLOBAL.Direction.RIGHT,i.position-spawnpoint.position + Vector2(GLOBAL.GRID/2, GLOBAL.GRID/2))
|
||||
#turnBlocks()
|
||||
if turnTickTimer.is_stopped():
|
||||
print(5*delta)
|
||||
turnTickTimer.start(9*delta)
|
||||
|
||||
if Input.is_action_just_pressed("rotate_left") and not stopped:
|
||||
|
|
@ -64,10 +62,10 @@ func _physics_process(delta: float) -> void:
|
|||
for i in blockGroups[GLOBAL.currentUID]:
|
||||
if i.turningPoint:
|
||||
if currentPattern != null:
|
||||
currentPattern.turn(GLOBAL.Direction.LEFT,i.position-spawnpoint.position + Vector2(GLOBAL.GRID/2, GLOBAL.GRID/2))
|
||||
if not stopped:
|
||||
currentPattern.turn(GLOBAL.Direction.LEFT,i.position-spawnpoint.position + Vector2(GLOBAL.GRID/2, GLOBAL.GRID/2))
|
||||
#turnBlocks()
|
||||
if turnTickTimer.is_stopped():
|
||||
print(5*delta)
|
||||
turnTickTimer.start(9*delta)
|
||||
|
||||
if Input.is_action_just_pressed("left"):
|
||||
|
|
@ -174,6 +172,7 @@ func PlacePattern():
|
|||
block.modulate = newColor
|
||||
block.position = spawnpoint.position + i.position
|
||||
block.type = currentPattern.type
|
||||
block.expand = currentPattern.expand
|
||||
if i.turningPoint:
|
||||
block.turningPoint = true
|
||||
blocks.add_child(block)
|
||||
|
|
@ -188,8 +187,6 @@ func getNewPatterns():
|
|||
newPatterns.shuffle()
|
||||
newPatterns[0].expand = true
|
||||
newPatterns.shuffle()
|
||||
for i in newPatterns:
|
||||
i.expand = true
|
||||
patternsArray.append_array(newPatterns)
|
||||
|
||||
func turnBlocks():
|
||||
|
|
@ -209,7 +206,7 @@ func _on_turn_tick_timeout() -> void:
|
|||
func _on_ticker_timeout() -> void:
|
||||
stopped = true
|
||||
if getBlockedDirection(GLOBAL.Direction.BOTTOM, GLOBAL.currentUID):
|
||||
coyoteTimer.start(0.1)
|
||||
coyoteTimer.start(0.08)
|
||||
|
||||
|
||||
for i in getBlockGroupsList():
|
||||
|
|
@ -220,21 +217,21 @@ func _on_ticker_timeout() -> void:
|
|||
|
||||
|
||||
func _on_game_timer_timeout() -> void:
|
||||
if GLOBAL.time + 1 > 0:
|
||||
GLOBAL.time += 1
|
||||
#else:
|
||||
#GLOBAL.lose()
|
||||
if GLOBAL.time - 1 > 0:
|
||||
GLOBAL.time -= 1
|
||||
else:
|
||||
GLOBAL.lose()
|
||||
gameTimer.start(1)
|
||||
|
||||
|
||||
func _on_coyote_timer_timeout() -> void:
|
||||
if loseArea.get_overlapping_areas() != []:
|
||||
GLOBAL.lose()
|
||||
for i in $RowTests.get_children():
|
||||
for j in getBlockGroupsList():
|
||||
if j != GLOBAL.currentUID:
|
||||
moveUidGroup(GLOBAL.Direction.BOTTOM, i)
|
||||
stopped = true
|
||||
if loseArea.get_overlapping_areas() != []:
|
||||
GLOBAL.lose()
|
||||
if currentPattern.expand:
|
||||
if currentPattern.get_scale() != Vector2(2,2):
|
||||
for i in getBlockGroupsList()[GLOBAL.currentUID]:
|
||||
|
|
@ -243,9 +240,12 @@ func _on_coyote_timer_timeout() -> void:
|
|||
currentPattern.moveToPosition(i.global_position-spawnpoint.position - Vector2(64,64*4))
|
||||
#if await currentPattern.getCollidingBorder() != []:
|
||||
for i in await currentPattern.getCollidingBorder():
|
||||
if i.is_in_group("Floor"):
|
||||
currentPattern.position.y -= 64
|
||||
elif i.is_in_group("LeftBorder"):
|
||||
#if i.is_in_group("Floor"):
|
||||
#for j in range(1,3):
|
||||
#if not await currentPattern.getCollidingBorder() == []:
|
||||
#break
|
||||
#currentPattern.position.y -= 64
|
||||
if i.is_in_group("LeftBorder"):
|
||||
for j in range(1,8):
|
||||
if await currentPattern.getCollidingBorder() == []:
|
||||
break
|
||||
|
|
@ -295,6 +295,14 @@ func _on_coyote_timer_timeout() -> void:
|
|||
if i.isCompleted():
|
||||
for j in i.getRow():
|
||||
splitOphansUID(j.UID)
|
||||
GLOBAL.points += j.type
|
||||
if j.expand:
|
||||
GLOBAL.points += j.type * 2
|
||||
GLOBAL.time += j.type * 2
|
||||
elif not j.expand:
|
||||
GLOBAL.points += j.type
|
||||
GLOBAL.time += j.type
|
||||
j.queue_free()
|
||||
for j in getBlockGroupsList():
|
||||
if j != GLOBAL.currentUID:
|
||||
moveUidGroup(GLOBAL.Direction.BOTTOM, j)
|
||||
PlacePattern()
|
||||
|
|
|
|||
|
|
@ -2,4 +2,19 @@ extends Node
|
|||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
loadGrid()
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
if get_children() != []:
|
||||
if GLOBAL.lost and get_child(0).name == "Grid":
|
||||
scoreOverview()
|
||||
|
||||
func loadGrid():
|
||||
if $ScoreOverview != null:
|
||||
$ScoreOverview.queue_free()
|
||||
add_child(load("res://scenes/Grid/grid.tscn").instantiate())
|
||||
|
||||
func scoreOverview():
|
||||
if $Grid != null:
|
||||
$Grid.queue_free()
|
||||
add_child(load("res://scenes/ScoreOverview/score_overview.tscn").instantiate())
|
||||
|
|
|
|||
|
|
@ -1,15 +1,6 @@
|
|||
[gd_scene load_steps=4 format=3 uid="uid://bq5hrqgv0f6hp"]
|
||||
[gd_scene load_steps=2 format=3 uid="uid://bq5hrqgv0f6hp"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dwl4lotl1d3ij" path="res://scenes/Grid/grid.tscn" id="1_88eap"]
|
||||
[ext_resource type="Script" path="res://scenes/Main/main.gd" id="1_dtde6"]
|
||||
[ext_resource type="PackedScene" uid="uid://c03h0nwewolfx" path="res://scenes/Grid/SpeedScale.tscn" id="2_mnoeo"]
|
||||
|
||||
[node name="main" type="Node"]
|
||||
script = ExtResource("1_dtde6")
|
||||
|
||||
[node name="Grid" parent="." instance=ExtResource("1_88eap")]
|
||||
position = Vector2(128, 256)
|
||||
|
||||
[node name="Node2D" parent="." instance=ExtResource("2_mnoeo")]
|
||||
visible = false
|
||||
position = Vector2(960, 896)
|
||||
|
|
|
|||
19
scenes/ScoreOverview/score_overview.gd
Normal file
19
scenes/ScoreOverview/score_overview.gd
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
extends Control
|
||||
|
||||
@onready var score = $VBoxContainer3/VBoxContainer2/ScoreValue
|
||||
@onready var time = $VBoxContainer3/VBoxContainer/TimeValue
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
score.text = str(GLOBAL.points)
|
||||
time.text = str(GLOBAL.time)
|
||||
GLOBAL.resetGame()
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
|
||||
func _on_left_button_pressed() -> void:
|
||||
get_parent().loadGrid()
|
||||
72
scenes/ScoreOverview/score_overview.tscn
Normal file
72
scenes/ScoreOverview/score_overview.tscn
Normal file
|
|
@ -0,0 +1,72 @@
|
|||
[gd_scene load_steps=6 format=3 uid="uid://crnamktl6ltt"]
|
||||
|
||||
[ext_resource type="Theme" uid="uid://1nebbd65iyce" path="res://Theme/main.tres" id="1_pyjb5"]
|
||||
[ext_resource type="LabelSettings" uid="uid://cd783ubpcytc8" path="res://Theme/label.tres" id="2_4dys4"]
|
||||
[ext_resource type="Script" path="res://scenes/ScoreOverview/score_overview.gd" id="2_vv54r"]
|
||||
[ext_resource type="LabelSettings" uid="uid://5mlweyjje7c4" path="res://Theme/labelBig.tres" id="4_dfemu"]
|
||||
[ext_resource type="Texture2D" uid="uid://ct4dkk00pyv6v" path="res://assets/Buttons/RotationLeft.png" id="5_xkigm"]
|
||||
|
||||
[node name="ScoreOverview" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
size_flags_horizontal = 6
|
||||
size_flags_vertical = 6
|
||||
theme = ExtResource("1_pyjb5")
|
||||
script = ExtResource("2_vv54r")
|
||||
|
||||
[node name="VBoxContainer3" type="VBoxContainer" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -166.0
|
||||
offset_top = -182.0
|
||||
offset_right = 166.0
|
||||
offset_bottom = 182.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="VBoxContainer2" type="VBoxContainer" parent="VBoxContainer3"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="Score" type="Label" parent="VBoxContainer3/VBoxContainer2"]
|
||||
layout_mode = 2
|
||||
text = "Your Score"
|
||||
label_settings = ExtResource("2_4dys4")
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="ScoreValue" type="Label" parent="VBoxContainer3/VBoxContainer2"]
|
||||
layout_mode = 2
|
||||
label_settings = ExtResource("4_dfemu")
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer3"]
|
||||
layout_mode = 2
|
||||
alignment = 1
|
||||
|
||||
[node name="Time" type="Label" parent="VBoxContainer3/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Time Left"
|
||||
label_settings = ExtResource("2_4dys4")
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="TimeValue" type="Label" parent="VBoxContainer3/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
label_settings = ExtResource("4_dfemu")
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="left_Button" type="Button" parent="VBoxContainer3"]
|
||||
layout_mode = 2
|
||||
action_mode = 0
|
||||
text = "Play Again"
|
||||
icon = ExtResource("5_xkigm")
|
||||
expand_icon = true
|
||||
|
||||
[connection signal="pressed" from="VBoxContainer3/left_Button" to="." method="_on_left_button_pressed"]
|
||||
Loading…
Add table
Add a link
Reference in a new issue