Fixed Bugs; Added Score overview

This commit is contained in:
Exobyt 2024-08-20 12:17:51 +02:00
parent fdfb6a7d39
commit 6d71780f36
9 changed files with 152 additions and 33 deletions

6
Theme/labelBig.tres Normal file
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@ -0,0 +1,6 @@
[gd_resource type="LabelSettings" format=3 uid="uid://5mlweyjje7c4"]
[resource]
font_size = 128
outline_size = 10
outline_color = Color(0, 0, 0, 1)

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@ -111,3 +111,8 @@ textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility" renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true textures/vram_compression/import_etc2_astc=true
anti_aliasing/quality/msaa_2d=1
anti_aliasing/quality/msaa_3d=1
anti_aliasing/quality/screen_space_aa=1
anti_aliasing/quality/use_taa=true
anti_aliasing/quality/use_debanding=true

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@ -13,6 +13,8 @@ var turningPoint = false
var type = GLOBAL.BLOCKTYPES.LIGHT var type = GLOBAL.BLOCKTYPES.LIGHT
var expand = false
func _ready() -> void: func _ready() -> void:
secretPosition = position secretPosition = position

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@ -28,7 +28,7 @@ var lastUID = 1
var currentUID = lastUID var currentUID = lastUID
var time = 0 var time = 60
var lost = false var lost = false
@ -38,10 +38,11 @@ func getNewUID() -> int:
func resetGame(): func resetGame():
lost = false
points = 0 points = 0
lastUID = 0 lastUID = 0
currentUID = lastUID currentUID = lastUID
time = 0 time = 60
lost = false lost = false
func _ready() -> void: func _ready() -> void:

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@ -36,9 +36,7 @@ func _ready() -> void:
func _physics_process(delta: float) -> void: func _physics_process(delta: float) -> void:
for i in getBlockGroupsList():
if i != GLOBAL.currentUID:
moveUidGroup(GLOBAL.Direction.BOTTOM, i)
var blockGroups = getBlockGroupsList() var blockGroups = getBlockGroupsList()
#if Input.is_action_pressed("down"): #if Input.is_action_pressed("down"):
@ -53,10 +51,10 @@ func _physics_process(delta: float) -> void:
for i in blockGroups[GLOBAL.currentUID]: for i in blockGroups[GLOBAL.currentUID]:
if i.turningPoint: if i.turningPoint:
if currentPattern != null: if currentPattern != null:
currentPattern.turn(GLOBAL.Direction.RIGHT,i.position-spawnpoint.position + Vector2(GLOBAL.GRID/2, GLOBAL.GRID/2)) if not stopped:
currentPattern.turn(GLOBAL.Direction.RIGHT,i.position-spawnpoint.position + Vector2(GLOBAL.GRID/2, GLOBAL.GRID/2))
#turnBlocks() #turnBlocks()
if turnTickTimer.is_stopped(): if turnTickTimer.is_stopped():
print(5*delta)
turnTickTimer.start(9*delta) turnTickTimer.start(9*delta)
if Input.is_action_just_pressed("rotate_left") and not stopped: if Input.is_action_just_pressed("rotate_left") and not stopped:
@ -64,10 +62,10 @@ func _physics_process(delta: float) -> void:
for i in blockGroups[GLOBAL.currentUID]: for i in blockGroups[GLOBAL.currentUID]:
if i.turningPoint: if i.turningPoint:
if currentPattern != null: if currentPattern != null:
currentPattern.turn(GLOBAL.Direction.LEFT,i.position-spawnpoint.position + Vector2(GLOBAL.GRID/2, GLOBAL.GRID/2)) if not stopped:
currentPattern.turn(GLOBAL.Direction.LEFT,i.position-spawnpoint.position + Vector2(GLOBAL.GRID/2, GLOBAL.GRID/2))
#turnBlocks() #turnBlocks()
if turnTickTimer.is_stopped(): if turnTickTimer.is_stopped():
print(5*delta)
turnTickTimer.start(9*delta) turnTickTimer.start(9*delta)
if Input.is_action_just_pressed("left"): if Input.is_action_just_pressed("left"):
@ -174,6 +172,7 @@ func PlacePattern():
block.modulate = newColor block.modulate = newColor
block.position = spawnpoint.position + i.position block.position = spawnpoint.position + i.position
block.type = currentPattern.type block.type = currentPattern.type
block.expand = currentPattern.expand
if i.turningPoint: if i.turningPoint:
block.turningPoint = true block.turningPoint = true
blocks.add_child(block) blocks.add_child(block)
@ -188,8 +187,6 @@ func getNewPatterns():
newPatterns.shuffle() newPatterns.shuffle()
newPatterns[0].expand = true newPatterns[0].expand = true
newPatterns.shuffle() newPatterns.shuffle()
for i in newPatterns:
i.expand = true
patternsArray.append_array(newPatterns) patternsArray.append_array(newPatterns)
func turnBlocks(): func turnBlocks():
@ -209,7 +206,7 @@ func _on_turn_tick_timeout() -> void:
func _on_ticker_timeout() -> void: func _on_ticker_timeout() -> void:
stopped = true stopped = true
if getBlockedDirection(GLOBAL.Direction.BOTTOM, GLOBAL.currentUID): if getBlockedDirection(GLOBAL.Direction.BOTTOM, GLOBAL.currentUID):
coyoteTimer.start(0.1) coyoteTimer.start(0.08)
for i in getBlockGroupsList(): for i in getBlockGroupsList():
@ -220,21 +217,21 @@ func _on_ticker_timeout() -> void:
func _on_game_timer_timeout() -> void: func _on_game_timer_timeout() -> void:
if GLOBAL.time + 1 > 0: if GLOBAL.time - 1 > 0:
GLOBAL.time += 1 GLOBAL.time -= 1
#else: else:
#GLOBAL.lose() GLOBAL.lose()
gameTimer.start(1) gameTimer.start(1)
func _on_coyote_timer_timeout() -> void: func _on_coyote_timer_timeout() -> void:
if loseArea.get_overlapping_areas() != []:
GLOBAL.lose()
for i in $RowTests.get_children(): for i in $RowTests.get_children():
for j in getBlockGroupsList(): for j in getBlockGroupsList():
if j != GLOBAL.currentUID: if j != GLOBAL.currentUID:
moveUidGroup(GLOBAL.Direction.BOTTOM, i) moveUidGroup(GLOBAL.Direction.BOTTOM, i)
stopped = true stopped = true
if loseArea.get_overlapping_areas() != []:
GLOBAL.lose()
if currentPattern.expand: if currentPattern.expand:
if currentPattern.get_scale() != Vector2(2,2): if currentPattern.get_scale() != Vector2(2,2):
for i in getBlockGroupsList()[GLOBAL.currentUID]: for i in getBlockGroupsList()[GLOBAL.currentUID]:
@ -243,9 +240,12 @@ func _on_coyote_timer_timeout() -> void:
currentPattern.moveToPosition(i.global_position-spawnpoint.position - Vector2(64,64*4)) currentPattern.moveToPosition(i.global_position-spawnpoint.position - Vector2(64,64*4))
#if await currentPattern.getCollidingBorder() != []: #if await currentPattern.getCollidingBorder() != []:
for i in await currentPattern.getCollidingBorder(): for i in await currentPattern.getCollidingBorder():
if i.is_in_group("Floor"): #if i.is_in_group("Floor"):
currentPattern.position.y -= 64 #for j in range(1,3):
elif i.is_in_group("LeftBorder"): #if not await currentPattern.getCollidingBorder() == []:
#break
#currentPattern.position.y -= 64
if i.is_in_group("LeftBorder"):
for j in range(1,8): for j in range(1,8):
if await currentPattern.getCollidingBorder() == []: if await currentPattern.getCollidingBorder() == []:
break break
@ -295,6 +295,14 @@ func _on_coyote_timer_timeout() -> void:
if i.isCompleted(): if i.isCompleted():
for j in i.getRow(): for j in i.getRow():
splitOphansUID(j.UID) splitOphansUID(j.UID)
GLOBAL.points += j.type if j.expand:
GLOBAL.points += j.type * 2
GLOBAL.time += j.type * 2
elif not j.expand:
GLOBAL.points += j.type
GLOBAL.time += j.type
j.queue_free() j.queue_free()
for j in getBlockGroupsList():
if j != GLOBAL.currentUID:
moveUidGroup(GLOBAL.Direction.BOTTOM, j)
PlacePattern() PlacePattern()

View file

@ -2,4 +2,19 @@ extends Node
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready() -> void: func _ready() -> void:
pass # Replace with function body. loadGrid()
func _physics_process(delta: float) -> void:
if get_children() != []:
if GLOBAL.lost and get_child(0).name == "Grid":
scoreOverview()
func loadGrid():
if $ScoreOverview != null:
$ScoreOverview.queue_free()
add_child(load("res://scenes/Grid/grid.tscn").instantiate())
func scoreOverview():
if $Grid != null:
$Grid.queue_free()
add_child(load("res://scenes/ScoreOverview/score_overview.tscn").instantiate())

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@ -1,15 +1,6 @@
[gd_scene load_steps=4 format=3 uid="uid://bq5hrqgv0f6hp"] [gd_scene load_steps=2 format=3 uid="uid://bq5hrqgv0f6hp"]
[ext_resource type="PackedScene" uid="uid://dwl4lotl1d3ij" path="res://scenes/Grid/grid.tscn" id="1_88eap"]
[ext_resource type="Script" path="res://scenes/Main/main.gd" id="1_dtde6"] [ext_resource type="Script" path="res://scenes/Main/main.gd" id="1_dtde6"]
[ext_resource type="PackedScene" uid="uid://c03h0nwewolfx" path="res://scenes/Grid/SpeedScale.tscn" id="2_mnoeo"]
[node name="main" type="Node"] [node name="main" type="Node"]
script = ExtResource("1_dtde6") script = ExtResource("1_dtde6")
[node name="Grid" parent="." instance=ExtResource("1_88eap")]
position = Vector2(128, 256)
[node name="Node2D" parent="." instance=ExtResource("2_mnoeo")]
visible = false
position = Vector2(960, 896)

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@ -0,0 +1,19 @@
extends Control
@onready var score = $VBoxContainer3/VBoxContainer2/ScoreValue
@onready var time = $VBoxContainer3/VBoxContainer/TimeValue
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
score.text = str(GLOBAL.points)
time.text = str(GLOBAL.time)
GLOBAL.resetGame()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_left_button_pressed() -> void:
get_parent().loadGrid()

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@ -0,0 +1,72 @@
[gd_scene load_steps=6 format=3 uid="uid://crnamktl6ltt"]
[ext_resource type="Theme" uid="uid://1nebbd65iyce" path="res://Theme/main.tres" id="1_pyjb5"]
[ext_resource type="LabelSettings" uid="uid://cd783ubpcytc8" path="res://Theme/label.tres" id="2_4dys4"]
[ext_resource type="Script" path="res://scenes/ScoreOverview/score_overview.gd" id="2_vv54r"]
[ext_resource type="LabelSettings" uid="uid://5mlweyjje7c4" path="res://Theme/labelBig.tres" id="4_dfemu"]
[ext_resource type="Texture2D" uid="uid://ct4dkk00pyv6v" path="res://assets/Buttons/RotationLeft.png" id="5_xkigm"]
[node name="ScoreOverview" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 6
size_flags_vertical = 6
theme = ExtResource("1_pyjb5")
script = ExtResource("2_vv54r")
[node name="VBoxContainer3" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -166.0
offset_top = -182.0
offset_right = 166.0
offset_bottom = 182.0
grow_horizontal = 2
grow_vertical = 2
[node name="VBoxContainer2" type="VBoxContainer" parent="VBoxContainer3"]
layout_mode = 2
alignment = 1
[node name="Score" type="Label" parent="VBoxContainer3/VBoxContainer2"]
layout_mode = 2
text = "Your Score"
label_settings = ExtResource("2_4dys4")
horizontal_alignment = 1
[node name="ScoreValue" type="Label" parent="VBoxContainer3/VBoxContainer2"]
layout_mode = 2
label_settings = ExtResource("4_dfemu")
horizontal_alignment = 1
[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer3"]
layout_mode = 2
alignment = 1
[node name="Time" type="Label" parent="VBoxContainer3/VBoxContainer"]
layout_mode = 2
text = "Time Left"
label_settings = ExtResource("2_4dys4")
horizontal_alignment = 1
[node name="TimeValue" type="Label" parent="VBoxContainer3/VBoxContainer"]
layout_mode = 2
label_settings = ExtResource("4_dfemu")
horizontal_alignment = 1
[node name="left_Button" type="Button" parent="VBoxContainer3"]
layout_mode = 2
action_mode = 0
text = "Play Again"
icon = ExtResource("5_xkigm")
expand_icon = true
[connection signal="pressed" from="VBoxContainer3/left_Button" to="." method="_on_left_button_pressed"]