Erster Prototyp
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extends Node
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var points = 0
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enum SPEED {MIN= 5, MAX= 12}
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var currentSpeed := SPEED.MIN
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var hasSelectedSpeed = false
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const GRID := 64
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enum BLOCKTYPES {LIGHT, HEAVY}
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const BLOCKS : Dictionary = {
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"1x3": "res://scenes/Block/1x3/1x3_block.tscn",
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"1x4": "res://scenes/Block/1x4/1x4_block.tscn",
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"2x2": "res://scenes/Block/2x2/2x2_block.tscn",
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"2x3": "res://scenes/Block/2x3/2x3_block.tscn",
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"T": "res://scenes/Block/T/T_block.tscn",
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"L": "res://scenes/Block/L/L_block.tscn",
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"L-small": "res://scenes/Block/L-small/L-small_block.tscn",
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"Snake": "res://scenes/Block/Snake/Snake_block.tscn",
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"Fork": "res://scenes/Block/Fork/Fork_block.tscn"
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}
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var lastId = 0
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var currentBlock = null
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func getNewId() -> int:
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lastId += 1
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return lastId
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func _physics_process(delta: float) -> void:
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if currentBlock != null:
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if currentBlock.stopped:
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hasSelectedSpeed = false
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