Fixed Bugs; Temporarily removed I-Block
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parent
ee5e17c3e0
commit
956b719e62
4 changed files with 27 additions and 11 deletions
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@ -51,7 +51,8 @@ func _physics_process(delta: float) -> void:
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currentPattern.turn(GLOBAL.Direction.RIGHT,i.position-spawnpoint.position + Vector2(GLOBAL.GRID/2, GLOBAL.GRID/2))
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#turnBlocks()
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if turnTickTimer.is_stopped():
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turnTickTimer.start(0.3)
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print(5*delta)
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turnTickTimer.start(9*delta)
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if Input.is_action_just_pressed("rotate_left") and not stopped:
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@ -62,7 +63,8 @@ func _physics_process(delta: float) -> void:
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currentPattern.turn(GLOBAL.Direction.LEFT,i.position-spawnpoint.position + Vector2(GLOBAL.GRID/2, GLOBAL.GRID/2))
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#turnBlocks()
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if turnTickTimer.is_stopped():
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turnTickTimer.start(0.3)
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print(5*delta)
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turnTickTimer.start(9*delta)
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if Input.is_action_just_pressed("left"):
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moveUidGroup(GLOBAL.Direction.LEFT, GLOBAL.currentUID)
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@ -213,6 +215,11 @@ func _on_ticker_timeout() -> void:
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if await currentPattern.getCollidingBorder() == []:
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break
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currentPattern.position.x -= 64
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currentPattern.position.x = 0
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for i in range(1,8):
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if await currentPattern.getCollidingBorder() == []:
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break
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currentPattern.position.x += 64
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#if await currentPattern.getCollidingBorder() != []:
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#currentPattern.position.y += 64
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