Cleaned up the Code; reworked the Block Physics
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ed9f671256
commit
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48 changed files with 1237 additions and 1116 deletions
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@ -1,15 +1,66 @@
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[gd_scene load_steps=3 format=3 uid="uid://duubii5uu3lgq"]
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[gd_scene load_steps=2 format=3 uid="uid://ibyhtfpc52vc"]
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[ext_resource type="Script" path="res://scenes/Grid/row_test.gd" id="1_a8m2k"]
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[ext_resource type="Script" path="res://scenes/Grid/row_test.gd" id="1_2nxxe"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_rkqoc"]
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size = Vector2(640, 20)
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[node name="RowTest" type="Node2D"]
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script = ExtResource("1_2nxxe")
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[node name="rowTest" type="Area2D"]
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collision_layer = 4
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collision_mask = 2
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script = ExtResource("1_a8m2k")
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[node name="RayCast2D" type="RayCast2D" parent="."]
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position = Vector2(32, 24)
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target_position = Vector2(0, 16)
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collision_mask = 24
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hit_from_inside = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(320, 0)
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shape = SubResource("RectangleShape2D_rkqoc")
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[node name="RayCast2D2" type="RayCast2D" parent="."]
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position = Vector2(96, 24)
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target_position = Vector2(0, 16)
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collision_mask = 24
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hit_from_inside = true
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[node name="RayCast2D3" type="RayCast2D" parent="."]
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position = Vector2(160, 24)
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target_position = Vector2(0, 16)
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collision_mask = 24
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hit_from_inside = true
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[node name="RayCast2D4" type="RayCast2D" parent="."]
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position = Vector2(224, 24)
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target_position = Vector2(0, 16)
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collision_mask = 24
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hit_from_inside = true
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[node name="RayCast2D5" type="RayCast2D" parent="."]
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position = Vector2(288, 24)
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target_position = Vector2(0, 16)
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collision_mask = 24
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hit_from_inside = true
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[node name="RayCast2D6" type="RayCast2D" parent="."]
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position = Vector2(352, 24)
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target_position = Vector2(0, 16)
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collision_mask = 24
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hit_from_inside = true
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[node name="RayCast2D7" type="RayCast2D" parent="."]
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position = Vector2(416, 24)
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target_position = Vector2(0, 16)
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collision_mask = 24
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hit_from_inside = true
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[node name="RayCast2D8" type="RayCast2D" parent="."]
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position = Vector2(480, 24)
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target_position = Vector2(0, 16)
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collision_mask = 24
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hit_from_inside = true
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[node name="RayCast2D9" type="RayCast2D" parent="."]
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position = Vector2(544, 24)
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target_position = Vector2(0, 16)
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collision_mask = 24
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hit_from_inside = true
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[node name="RayCast2D10" type="RayCast2D" parent="."]
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position = Vector2(608, 24)
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target_position = Vector2(0, 16)
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collision_mask = 24
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hit_from_inside = true
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