Cleaned up the Code; reworked the Block Physics

This commit is contained in:
Exobyt 2024-08-27 22:35:24 +02:00
parent ed9f671256
commit 9f6750b08a
48 changed files with 1237 additions and 1116 deletions

View file

@ -20,27 +20,22 @@ func _physics_process(delta: float) -> void:
fullscreen = false
if scenes.get_children() != []:
if GLOBAL.lost and scenes.get_child(0).name == "Grid":
scoreOverview()
loadScoreOverview()
GLOBAL.lost = false
func loadGrid():
if $scenes/ScoreOverview != null:
$scenes/ScoreOverview.queue_free()
if $scenes/StartMenu != null:
$scenes/StartMenu.queue_free()
for i in scenes.get_children():
i.queue_free()
scenes.add_child(load("res://scenes/Grid/grid.tscn").instantiate())
$scenes/Grid.toggleButton()
$scenes/Grid.startGame()
func scoreOverview():
if $scenes/Grid != null:
$scenes/Grid.queue_free()
if $scenes/StartMenu != null:
$scenes/StartMenu.queue_free()
func loadScoreOverview():
for i in scenes.get_children():
i.queue_free()
scenes.add_child(load("res://scenes/ScoreOverview/score_overview.tscn").instantiate())
func loadStartMenu():
if $scenes/ScoreOverview != null:
$scenes/ScoreOverview.queue_free()
if $scenes/Grid != null:
$scenes/Grid.queue_free()
for i in scenes.get_children():
i.queue_free()
scenes.add_child(load("res://scenes/Menu/start_menu.tscn").instantiate())