Cleaned up the Code; reworked the Block Physics
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ed9f671256
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48 changed files with 1237 additions and 1116 deletions
62
scenes/NewBlocks/2x2/2x2.tscn
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62
scenes/NewBlocks/2x2/2x2.tscn
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[gd_scene load_steps=2 format=3 uid="uid://c203pse4172mc"]
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[ext_resource type="PackedScene" uid="uid://cbjkurbgojqac" path="res://scenes/NewBlocks/block.tscn" id="1_wdx08"]
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[node name="2x2" instance=ExtResource("1_wdx08")]
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modulate = Color(1, 0.627451, 0, 1)
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offset = true
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[node name="CollisionPolygon2D" parent="." index="0"]
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polygon = PackedVector2Array(63, 63, 63, -63, -63, -63, -63, 63)
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[node name="Marker2D" type="Marker2D" parent="PartPoints" index="0"]
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position = Vector2(-32, -32)
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[node name="Marker2D2" type="Marker2D" parent="PartPoints" index="1"]
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position = Vector2(32, -32)
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[node name="Marker2D3" type="Marker2D" parent="PartPoints" index="2"]
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position = Vector2(-32, 32)
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[node name="Marker2D4" type="Marker2D" parent="PartPoints" index="3"]
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position = Vector2(32, 32)
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[node name="RayCast2D" type="RayCast2D" parent="." index="4"]
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position = Vector2(-48, -56)
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collision_mask = 3
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hit_from_inside = true
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[node name="RayCast2D2" type="RayCast2D" parent="." index="5"]
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position = Vector2(-16, -56)
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collision_mask = 3
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hit_from_inside = true
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[node name="RayCast2D3" type="RayCast2D" parent="." index="6"]
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position = Vector2(16, -56)
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collision_mask = 3
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hit_from_inside = true
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[node name="RayCast2D4" type="RayCast2D" parent="." index="7"]
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position = Vector2(48, -56)
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collision_mask = 3
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hit_from_inside = true
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[node name="RayCast2D5" type="RayCast2D" parent="." index="8"]
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position = Vector2(-48, 8)
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collision_mask = 3
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hit_from_inside = true
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[node name="RayCast2D6" type="RayCast2D" parent="." index="9"]
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position = Vector2(-16, 8)
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collision_mask = 3
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hit_from_inside = true
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[node name="RayCast2D7" type="RayCast2D" parent="." index="10"]
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position = Vector2(16, 8)
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collision_mask = 3
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hit_from_inside = true
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[node name="RayCast2D8" type="RayCast2D" parent="." index="11"]
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position = Vector2(48, 8)
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collision_mask = 3
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hit_from_inside = true
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