Added Infinite Mode; Improved Timer
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9 changed files with 109 additions and 44 deletions
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@ -9,17 +9,8 @@ func _ready() -> void:
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time.text = str(GLOBAL.time)
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GLOBAL.resetGame()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_play_again_button_pressed() -> void:
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get_parent().get_parent().laodGrid()
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get_parent().get_parent().loadGrid()
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func _on_home_pressed() -> void:
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get_parent().get_parent().loadStartMenu()
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