Fixed Bugs; Added Mobile Support
This commit is contained in:
parent
956b719e62
commit
fdfb6a7d39
35 changed files with 709 additions and 150 deletions
14
scenes/Grid/camera_2d.gd
Normal file
14
scenes/Grid/camera_2d.gd
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
extends Camera2D
|
||||
|
||||
@onready var scoreLabel = $CanvasLayer/Control/HBoxContainer/ScoreValue
|
||||
@onready var timeLabel = $CanvasLayer/Control/HBoxContainer2/TimeValue
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
scoreLabel.text = str(GLOBAL.points)
|
||||
timeLabel.text = str(GLOBAL.time)
|
||||
|
|
@ -5,6 +5,10 @@ extends Node2D
|
|||
@onready var tickerTimer = $Ticker
|
||||
@onready var patterns = $Patterns
|
||||
@onready var turnTickTimer = $TurnTick
|
||||
@onready var loseArea = $LoseArea
|
||||
@onready var gameTimer = $GameTimer
|
||||
@onready var coyoteTimer = $CoyoteTimer
|
||||
|
||||
|
||||
var nextBlocks = []
|
||||
|
||||
|
|
@ -16,6 +20,7 @@ var blockSpeed = 0.5
|
|||
|
||||
var stopped = false
|
||||
|
||||
|
||||
func spawnBlock() -> void:
|
||||
var block = nextBlocks[0]
|
||||
GLOBAL.currentBlock = block
|
||||
|
|
@ -31,18 +36,18 @@ func _ready() -> void:
|
|||
|
||||
func _physics_process(delta: float) -> void:
|
||||
|
||||
#for i in $Borders.get_children():
|
||||
#for j in i.get_overlapping_areas():
|
||||
#if j.is_in_group("Block"):
|
||||
#if j.get_parent().UID == GLOBAL.currentUID:
|
||||
#for s in getBlockGroupsList()[j.get_parent().UID]:
|
||||
#s.queue_free()
|
||||
#else:
|
||||
#j.get_parent().queue_free()
|
||||
#for i in getBlockGroupsList():
|
||||
#if i != GLOBAL.currentUID:
|
||||
#moveUidGroup(GLOBAL.Direction.BOTTOM, i)
|
||||
for i in getBlockGroupsList():
|
||||
if i != GLOBAL.currentUID:
|
||||
moveUidGroup(GLOBAL.Direction.BOTTOM, i)
|
||||
var blockGroups = getBlockGroupsList()
|
||||
#if Input.is_action_pressed("down"):
|
||||
|
||||
if Input.is_action_pressed("down") and not stopped and not Input.is_action_just_released("down"):
|
||||
if not tickerTimer.is_stopped():
|
||||
blockSpeed = GLOBAL.maxSpeed
|
||||
else:
|
||||
if not tickerTimer.is_stopped():
|
||||
blockSpeed = GLOBAL.minSpeed
|
||||
if Input.is_action_just_pressed("rotate_right") and not stopped:
|
||||
if blockGroups.has(GLOBAL.currentUID):
|
||||
for i in blockGroups[GLOBAL.currentUID]:
|
||||
|
|
@ -54,7 +59,6 @@ func _physics_process(delta: float) -> void:
|
|||
print(5*delta)
|
||||
turnTickTimer.start(9*delta)
|
||||
|
||||
|
||||
if Input.is_action_just_pressed("rotate_left") and not stopped:
|
||||
if blockGroups.has(GLOBAL.currentUID):
|
||||
for i in blockGroups[GLOBAL.currentUID]:
|
||||
|
|
@ -181,8 +185,11 @@ func getNewPatterns():
|
|||
newPatterns.append(load(GLOBAL.BLOCKSPATTERS[i]).instantiate())
|
||||
newPatterns.shuffle()
|
||||
newPatterns[0].type = GLOBAL.BLOCKTYPES.HEAVY
|
||||
newPatterns.shuffle()
|
||||
newPatterns[0].expand = true
|
||||
newPatterns.shuffle()
|
||||
for i in newPatterns:
|
||||
i.expand = true
|
||||
patternsArray.append_array(newPatterns)
|
||||
|
||||
func turnBlocks():
|
||||
|
|
@ -202,60 +209,92 @@ func _on_turn_tick_timeout() -> void:
|
|||
func _on_ticker_timeout() -> void:
|
||||
stopped = true
|
||||
if getBlockedDirection(GLOBAL.Direction.BOTTOM, GLOBAL.currentUID):
|
||||
coyoteTimer.start(0.1)
|
||||
|
||||
if currentPattern.expand:
|
||||
if currentPattern.get_scale() != Vector2(2,2):
|
||||
for i in getBlockGroupsList()[GLOBAL.currentUID]:
|
||||
if i.turningPoint:
|
||||
currentPattern.set_scale(Vector2(2,2))
|
||||
currentPattern.moveToPosition(i.global_position-spawnpoint.position - Vector2(64,64*4))
|
||||
if await currentPattern.getCollidingBorder() != []:
|
||||
currentPattern.position.y -= 64
|
||||
for i in range(1,8):
|
||||
if await currentPattern.getCollidingBorder() == []:
|
||||
break
|
||||
currentPattern.position.x -= 64
|
||||
currentPattern.position.x = 0
|
||||
for i in range(1,8):
|
||||
if await currentPattern.getCollidingBorder() == []:
|
||||
break
|
||||
currentPattern.position.x += 64
|
||||
#if await currentPattern.getCollidingBorder() != []:
|
||||
#currentPattern.position.y += 64
|
||||
|
||||
#if await currentPattern.getCollidingBorder() != []:
|
||||
#currentPattern.position.x -= 64
|
||||
for i in getBlockGroupsList()[GLOBAL.currentUID].size():
|
||||
getBlockGroupsList()[GLOBAL.currentUID][i].global_position = currentPattern.getPositions()[i].global_position - Vector2(GLOBAL.GRID, GLOBAL.GRID)
|
||||
getBlockGroupsList()[GLOBAL.currentUID][i].set_scale(Vector2(2,2))
|
||||
for i in await currentPattern.getCollidingBlocks():
|
||||
i.queue_free()
|
||||
#for i in blocks.get_children():
|
||||
#if i.get_scale() != Vector2(2,2):
|
||||
#i.set_scale(Vector2(2,2))
|
||||
#i.move(-64,-64)
|
||||
#var turningPointBlock
|
||||
#for g in currentPattern.getPositions().size():
|
||||
#if not getBlockGroupsList()[GLOBAL.currentUID][g].turningPoint:
|
||||
#getBlockGroupsList()[GLOBAL.currentUID][g].global_position = currentPattern.getPositions()[g].global_position- Vector2(32,32)
|
||||
#else:
|
||||
#turningPointBlock = getBlockGroupsList()[GLOBAL.currentUID][g]
|
||||
#for g in currentPattern.getPositions():
|
||||
#if g.turningPoint:
|
||||
#turningPointBlock.global_position = g.global_position- Vector2(32,32)
|
||||
#if i.turningPoint:
|
||||
#currentPattern.global_position = i.global_position- Vector2(32,32)
|
||||
|
||||
for i in $RowTests.get_children():
|
||||
if i.isCompleted():
|
||||
for j in i.getRow():
|
||||
splitOphansUID(j.UID)
|
||||
GLOBAL.points += j.type
|
||||
j.queue_free()
|
||||
PlacePattern()
|
||||
|
||||
for i in getBlockGroupsList():
|
||||
moveUidGroup(GLOBAL.Direction.BOTTOM, i)
|
||||
|
||||
tickerTimer.start(blockSpeed)
|
||||
stopped = false
|
||||
|
||||
|
||||
func _on_game_timer_timeout() -> void:
|
||||
if GLOBAL.time + 1 > 0:
|
||||
GLOBAL.time += 1
|
||||
#else:
|
||||
#GLOBAL.lose()
|
||||
gameTimer.start(1)
|
||||
|
||||
|
||||
func _on_coyote_timer_timeout() -> void:
|
||||
for i in $RowTests.get_children():
|
||||
for j in getBlockGroupsList():
|
||||
if j != GLOBAL.currentUID:
|
||||
moveUidGroup(GLOBAL.Direction.BOTTOM, i)
|
||||
stopped = true
|
||||
if loseArea.get_overlapping_areas() != []:
|
||||
GLOBAL.lose()
|
||||
if currentPattern.expand:
|
||||
if currentPattern.get_scale() != Vector2(2,2):
|
||||
for i in getBlockGroupsList()[GLOBAL.currentUID]:
|
||||
if i.turningPoint:
|
||||
currentPattern.set_scale(Vector2(2,2))
|
||||
currentPattern.moveToPosition(i.global_position-spawnpoint.position - Vector2(64,64*4))
|
||||
#if await currentPattern.getCollidingBorder() != []:
|
||||
for i in await currentPattern.getCollidingBorder():
|
||||
if i.is_in_group("Floor"):
|
||||
currentPattern.position.y -= 64
|
||||
elif i.is_in_group("LeftBorder"):
|
||||
for j in range(1,8):
|
||||
if await currentPattern.getCollidingBorder() == []:
|
||||
break
|
||||
currentPattern.position.x += 64
|
||||
elif i.is_in_group("RightBorder"):
|
||||
for j in range(1,8):
|
||||
if await currentPattern.getCollidingBorder() == []:
|
||||
break
|
||||
currentPattern.position.x -= 64
|
||||
#for i in range(1,8):
|
||||
#print(await currentPattern.getCollidingBorder())
|
||||
#if await currentPattern.getCollidingBorder() == []:
|
||||
#break
|
||||
#currentPattern.position.x -= 64
|
||||
#currentPattern.position.x = 0
|
||||
#for i in range(1,8):
|
||||
#if await currentPattern.getCollidingBorder() == []:
|
||||
#break
|
||||
#currentPattern.position.x += 64
|
||||
#if await currentPattern.getCollidingBorder() != []:
|
||||
#currentPattern.position.y += 64
|
||||
|
||||
#if await currentPattern.getCollidingBorder() != []:
|
||||
#currentPattern.position.x -= 64
|
||||
for i in getBlockGroupsList()[GLOBAL.currentUID].size():
|
||||
getBlockGroupsList()[GLOBAL.currentUID][i].global_position = currentPattern.getPositions()[i].global_position - Vector2(GLOBAL.GRID, GLOBAL.GRID)
|
||||
getBlockGroupsList()[GLOBAL.currentUID][i].set_scale(Vector2(2,2))
|
||||
for i in await currentPattern.getCollidingBlocks():
|
||||
i.queue_free()
|
||||
#for i in blocks.get_children():
|
||||
#if i.get_scale() != Vector2(2,2):
|
||||
#i.set_scale(Vector2(2,2))
|
||||
#i.move(-64,-64)
|
||||
#var turningPointBlock
|
||||
#for g in currentPattern.getPositions().size():
|
||||
#if not getBlockGroupsList()[GLOBAL.currentUID][g].turningPoint:
|
||||
#getBlockGroupsList()[GLOBAL.currentUID][g].global_position = currentPattern.getPositions()[g].global_position- Vector2(32,32)
|
||||
#else:
|
||||
#turningPointBlock = getBlockGroupsList()[GLOBAL.currentUID][g]
|
||||
#for g in currentPattern.getPositions():
|
||||
#if g.turningPoint:
|
||||
#turningPointBlock.global_position = g.global_position- Vector2(32,32)
|
||||
#if i.turningPoint:
|
||||
#currentPattern.global_position = i.global_position- Vector2(32,32)
|
||||
|
||||
for i in $RowTests.get_children():
|
||||
if i.isCompleted():
|
||||
for j in i.getRow():
|
||||
splitOphansUID(j.UID)
|
||||
GLOBAL.points += j.type
|
||||
j.queue_free()
|
||||
PlacePattern()
|
||||
|
|
|
|||
|
|
@ -1,9 +1,19 @@
|
|||
[gd_scene load_steps=8 format=3 uid="uid://dwl4lotl1d3ij"]
|
||||
[gd_scene load_steps=19 format=3 uid="uid://dwl4lotl1d3ij"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/Grid/grid.gd" id="1_vie5m"]
|
||||
[ext_resource type="PackedScene" uid="uid://bm7rshwf6pjb" path="res://scenes/Grid/border.tscn" id="4_3j08q"]
|
||||
[ext_resource type="PackedScene" uid="uid://duubii5uu3lgq" path="res://scenes/Grid/row_test.tscn" id="4_si3v6"]
|
||||
[ext_resource type="PackedScene" uid="uid://dvrotjxom4u6d" path="res://scenes/Grid/bottom.tscn" id="5_14njh"]
|
||||
[ext_resource type="PackedScene" uid="uid://d2m5xvw4ucwfw" path="res://scenes/Grid/lose_area.tscn" id="5_u5wlg"]
|
||||
[ext_resource type="Script" path="res://scenes/Grid/camera_2d.gd" id="6_mbeib"]
|
||||
[ext_resource type="Theme" uid="uid://1nebbd65iyce" path="res://Theme/main.tres" id="7_38u5s"]
|
||||
[ext_resource type="Script" path="res://scenes/Main/control.gd" id="8_4bfjb"]
|
||||
[ext_resource type="LabelSettings" uid="uid://cd783ubpcytc8" path="res://Theme/label.tres" id="9_i2h5u"]
|
||||
[ext_resource type="Texture2D" uid="uid://bfji7a4suq6a1" path="res://assets/Buttons/LeftArrow.png" id="10_vgg21"]
|
||||
[ext_resource type="Texture2D" uid="uid://dsg7p035f3g52" path="res://assets/Buttons/RightArrow.png" id="11_pa3jp"]
|
||||
[ext_resource type="Texture2D" uid="uid://ct4dkk00pyv6v" path="res://assets/Buttons/RotationLeft.png" id="12_qk3ju"]
|
||||
[ext_resource type="Texture2D" uid="uid://5gbnb7gtwww3" path="res://assets/Buttons/RotationRight.png" id="13_kls78"]
|
||||
[ext_resource type="Texture2D" uid="uid://cevua7g7nsrfj" path="res://assets/Buttons/DownArrow.png" id="14_i1yud"]
|
||||
|
||||
[sub_resource type="QuadMesh" id="QuadMesh_qfjsc"]
|
||||
|
||||
|
|
@ -13,6 +23,9 @@ size = Vector2(128, 1536)
|
|||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_rxd0s"]
|
||||
size = Vector2(896, 128)
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_m21a1"]
|
||||
size = Vector2(640, 256)
|
||||
|
||||
[node name="Grid" type="Node2D"]
|
||||
script = ExtResource("1_vie5m")
|
||||
|
||||
|
|
@ -104,19 +117,19 @@ one_shot = true
|
|||
|
||||
[node name="Borders" type="Node2D" parent="."]
|
||||
|
||||
[node name="Border" parent="Borders" instance=ExtResource("4_3j08q")]
|
||||
[node name="Border" parent="Borders" groups=["LeftBorder"] instance=ExtResource("4_3j08q")]
|
||||
|
||||
[node name="CollisionShape2D" parent="Borders/Border" index="0"]
|
||||
position = Vector2(-64, 512)
|
||||
shape = SubResource("RectangleShape2D_flipi")
|
||||
|
||||
[node name="Border2" parent="Borders" instance=ExtResource("4_3j08q")]
|
||||
[node name="Border2" parent="Borders" groups=["RightBorder"] instance=ExtResource("4_3j08q")]
|
||||
|
||||
[node name="CollisionShape2D" parent="Borders/Border2" index="0"]
|
||||
position = Vector2(704, 512)
|
||||
shape = SubResource("RectangleShape2D_flipi")
|
||||
|
||||
[node name="Bottom" parent="." instance=ExtResource("5_14njh")]
|
||||
[node name="Bottom" parent="." groups=["Floor"] instance=ExtResource("5_14njh")]
|
||||
position = Vector2(320, 1312)
|
||||
collision_mask = 2
|
||||
|
||||
|
|
@ -124,8 +137,167 @@ collision_mask = 2
|
|||
position = Vector2(0, 32)
|
||||
shape = SubResource("RectangleShape2D_rxd0s")
|
||||
|
||||
[node name="LoseArea" parent="." instance=ExtResource("5_u5wlg")]
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="LoseArea"]
|
||||
position = Vector2(320, -128)
|
||||
shape = SubResource("RectangleShape2D_m21a1")
|
||||
|
||||
[node name="GameTimer" type="Timer" parent="."]
|
||||
autostart = true
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
position = Vector2(320, 640)
|
||||
script = ExtResource("6_mbeib")
|
||||
|
||||
[node name="CanvasLayer" type="CanvasLayer" parent="Camera2D"]
|
||||
|
||||
[node name="Control" type="Control" parent="Camera2D/CanvasLayer"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
theme = ExtResource("7_38u5s")
|
||||
script = ExtResource("8_4bfjb")
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="Camera2D/CanvasLayer/Control"]
|
||||
layout_mode = 1
|
||||
offset_left = 56.0
|
||||
offset_top = 64.0
|
||||
offset_right = 320.0
|
||||
offset_bottom = 152.0
|
||||
|
||||
[node name="Score" type="Label" parent="Camera2D/CanvasLayer/Control/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
text = "Score: "
|
||||
label_settings = ExtResource("9_i2h5u")
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="ScoreValue" type="Label" parent="Camera2D/CanvasLayer/Control/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
label_settings = ExtResource("9_i2h5u")
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="HBoxContainer2" type="HBoxContainer" parent="Camera2D/CanvasLayer/Control"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 1
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
offset_left = -312.0
|
||||
offset_top = 64.0
|
||||
offset_right = -56.0
|
||||
offset_bottom = 152.0
|
||||
grow_horizontal = 0
|
||||
alignment = 2
|
||||
|
||||
[node name="TimeValue" type="Label" parent="Camera2D/CanvasLayer/Control/HBoxContainer2"]
|
||||
layout_mode = 2
|
||||
label_settings = ExtResource("9_i2h5u")
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="Time" type="Label" parent="Camera2D/CanvasLayer/Control/HBoxContainer2"]
|
||||
layout_mode = 2
|
||||
text = " :Time"
|
||||
label_settings = ExtResource("9_i2h5u")
|
||||
horizontal_alignment = 1
|
||||
vertical_alignment = 1
|
||||
|
||||
[node name="HBoxContainer3" type="HBoxContainer" parent="Camera2D/CanvasLayer/Control"]
|
||||
visible = false
|
||||
modulate = Color(1, 1, 1, 0.588235)
|
||||
layout_mode = 1
|
||||
anchors_preset = 2
|
||||
anchor_top = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = 64.0
|
||||
offset_top = -240.0
|
||||
offset_right = 252.0
|
||||
offset_bottom = -148.0
|
||||
grow_vertical = 0
|
||||
scale = Vector2(2, 2)
|
||||
alignment = 2
|
||||
|
||||
[node name="left_Button" type="Button" parent="Camera2D/CanvasLayer/Control/HBoxContainer3"]
|
||||
layout_mode = 2
|
||||
action_mode = 0
|
||||
icon = ExtResource("10_vgg21")
|
||||
icon_alignment = 1
|
||||
|
||||
[node name="right_Button" type="Button" parent="Camera2D/CanvasLayer/Control/HBoxContainer3"]
|
||||
layout_mode = 2
|
||||
action_mode = 0
|
||||
icon = ExtResource("11_pa3jp")
|
||||
icon_alignment = 1
|
||||
|
||||
[node name="HBoxContainer4" type="HBoxContainer" parent="Camera2D/CanvasLayer/Control"]
|
||||
visible = false
|
||||
modulate = Color(1, 1, 1, 0.588235)
|
||||
layout_mode = 1
|
||||
anchors_preset = 3
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -432.0
|
||||
offset_top = -240.0
|
||||
offset_right = -244.0
|
||||
offset_bottom = -148.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 0
|
||||
scale = Vector2(2, 2)
|
||||
|
||||
[node name="rotate_left_Button" type="Button" parent="Camera2D/CanvasLayer/Control/HBoxContainer4"]
|
||||
layout_mode = 2
|
||||
action_mode = 0
|
||||
icon = ExtResource("12_qk3ju")
|
||||
icon_alignment = 1
|
||||
|
||||
[node name="rotate_right_Button" type="Button" parent="Camera2D/CanvasLayer/Control/HBoxContainer4"]
|
||||
layout_mode = 2
|
||||
action_mode = 0
|
||||
icon = ExtResource("13_kls78")
|
||||
icon_alignment = 1
|
||||
|
||||
[node name="HBoxContainer5" type="HBoxContainer" parent="Camera2D/CanvasLayer/Control"]
|
||||
visible = false
|
||||
modulate = Color(1, 1, 1, 0.588235)
|
||||
layout_mode = 1
|
||||
anchors_preset = 7
|
||||
anchor_left = 0.5
|
||||
anchor_top = 1.0
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -92.0
|
||||
offset_top = -240.0
|
||||
offset_right = 4.0
|
||||
offset_bottom = -148.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 0
|
||||
scale = Vector2(2, 2)
|
||||
|
||||
[node name="down_Button" type="Button" parent="Camera2D/CanvasLayer/Control/HBoxContainer5"]
|
||||
layout_mode = 2
|
||||
action_mode = 0
|
||||
icon = ExtResource("14_i1yud")
|
||||
icon_alignment = 1
|
||||
|
||||
[node name="CoyoteTimer" type="Timer" parent="."]
|
||||
one_shot = true
|
||||
|
||||
[connection signal="timeout" from="Ticker" to="." method="_on_ticker_timeout"]
|
||||
[connection signal="timeout" from="TurnTick" to="." method="_on_turn_tick_timeout"]
|
||||
[connection signal="timeout" from="GameTimer" to="." method="_on_game_timer_timeout"]
|
||||
[connection signal="pressed" from="Camera2D/CanvasLayer/Control/HBoxContainer3/left_Button" to="Camera2D/CanvasLayer/Control" method="_on_left_button_pressed"]
|
||||
[connection signal="pressed" from="Camera2D/CanvasLayer/Control/HBoxContainer3/right_Button" to="Camera2D/CanvasLayer/Control" method="_on_right_button_pressed"]
|
||||
[connection signal="pressed" from="Camera2D/CanvasLayer/Control/HBoxContainer4/rotate_left_Button" to="Camera2D/CanvasLayer/Control" method="_on_rotate_left_button_pressed"]
|
||||
[connection signal="pressed" from="Camera2D/CanvasLayer/Control/HBoxContainer4/rotate_right_Button" to="Camera2D/CanvasLayer/Control" method="_on_rotate_right_button_pressed"]
|
||||
[connection signal="button_down" from="Camera2D/CanvasLayer/Control/HBoxContainer5/down_Button" to="Camera2D/CanvasLayer/Control" method="_on_down_button_button_down"]
|
||||
[connection signal="button_up" from="Camera2D/CanvasLayer/Control/HBoxContainer5/down_Button" to="Camera2D/CanvasLayer/Control" method="_on_down_button_button_up"]
|
||||
[connection signal="timeout" from="CoyoteTimer" to="." method="_on_coyote_timer_timeout"]
|
||||
|
||||
[editable path="Borders/Border"]
|
||||
[editable path="Borders/Border2"]
|
||||
|
|
|
|||
5
scenes/Grid/lose_area.tscn
Normal file
5
scenes/Grid/lose_area.tscn
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
[gd_scene format=3 uid="uid://d2m5xvw4ucwfw"]
|
||||
|
||||
[node name="LoseArea" type="Area2D"]
|
||||
collision_layer = 64
|
||||
collision_mask = 2
|
||||
Loading…
Add table
Add a link
Reference in a new issue