Fixed Bugs; Added Mobile Support
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35 changed files with 709 additions and 150 deletions
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@ -1,17 +1,5 @@
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extends Node
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@onready var gameTimer = $GameTimer
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@onready var scoreLabel = $Camera2D/CanvasLayer/Control/HBoxContainer/ScoreValue
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@onready var timeLabel = $Camera2D/CanvasLayer/Control/HBoxContainer2/TimeValue
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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func _physics_process(delta: float) -> void:
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scoreLabel.text = str(GLOBAL.points)
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timeLabel.text = str(GLOBAL.time)
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func _on_game_timer_timeout() -> void:
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GLOBAL.time += 1
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gameTimer.start(1)
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