extends Area2D @onready var floorRaycast = $RaycastFloor @onready var raycastLeft = $RaycastLeft @onready var raycastRight = $RaycastRight @export var UID = 1 var secretPosition = Vector2() var turningPoint = false var type = GLOBAL.BLOCKTYPES.LIGHT func _ready() -> void: secretPosition = position #func _physics_process(delta: float) -> void: #print(secretPosition) #print(getNeighbours()) #print(getNeighboursUID(UID)) # Called every frame. 'delta' is the elapsed time since the previous frame. #func _physics_process(delta: float) -> void: #if not getIsOnFloor(): # position = secretPosition.snapped(Vector2(64,64)) #if Input.is_action_just_pressed("left"): # if not raycastLeft.is_colliding(): # secretPosition.x -= GLOBAL.GRID #if Input.is_action_just_pressed("right"): # if not raycastRight.is_colliding(): # secretPosition.x += GLOBAL.GRID #secretPosition.y += GLOBAL.currentSpeed * delta * 30 func getIsOnFloor() -> bool: return floorRaycast.is_colliding() #func getFloorCollider(): #return floorRaycast.get_collider() # #func getLeftCollider(): #return raycastLeft.get_collider() # #func getRightCollider(): #return raycastRight.get_collider() func getLeftColliding() -> bool: return raycastLeft.is_colliding() func getRightColliding() -> bool: return raycastRight.is_colliding() func getCollider(direction : GLOBAL.Direction): match direction: GLOBAL.Direction.BOTTOM: return floorRaycast.get_collider() GLOBAL.Direction.LEFT: return raycastLeft.get_collider() GLOBAL.Direction.RIGHT: return raycastRight.get_collider() func getNeighbours(): var neighbours = [] for i in get_overlapping_areas(): if i.is_in_group("Block"): neighbours.append(i) return neighbours func getNeighboursUID(uid): var neighbours = [] for i in get_overlapping_areas(): if i.is_in_group("Block"): if i.UID == uid: neighbours.append(i) return neighbours func move(x,y): secretPosition = position secretPosition.x += x secretPosition.y += y position = secretPosition.snapped(Vector2(64, 64)) func moveDown(): move(0, 64) func moveLeft(): move(-64, 0) func moveRight(): move(64, 0)