extends Node # Called when the node enters the scene tree for the first time. func _ready() -> void: loadGrid() func _physics_process(delta: float) -> void: if get_children() != []: if GLOBAL.lost and get_child(0).name == "Grid": scoreOverview() func loadGrid(): if $ScoreOverview != null: $ScoreOverview.queue_free() add_child(load("res://scenes/Grid/grid.tscn").instantiate()) func scoreOverview(): if $Grid != null: $Grid.queue_free() add_child(load("res://scenes/ScoreOverview/score_overview.tscn").instantiate())