extends Control # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _on_infinite_mode_button_pressed() -> void: GLOBAL.currentMode = GLOBAL.MODES.INFINITE get_parent().get_parent().loadGrid() func _on_time_mode_button_pressed() -> void: GLOBAL.currentMode = GLOBAL.MODES.TIME get_parent().get_parent().loadGrid()