extends Control @onready var score = $VBoxContainer3/VBoxContainer2/ScoreValue @onready var time = $VBoxContainer3/VBoxContainer/Time @onready var timeValue = $VBoxContainer3/VBoxContainer/TimeValue @onready var mode = $VBoxContainer3/VBoxContainer3/ModeValue # Called when the node enters the scene tree for the first time. func _ready() -> void: score.text = str(GLOBAL.points) timeValue.text = str(GLOBAL.convertIntToTime(GLOBAL.time)) if GLOBAL.currentMode == GLOBAL.MODES.INFINITE: time.text = "Time Played" mode.text = "Infinite" elif GLOBAL.currentMode == GLOBAL.MODES.TIME: time.text = "Time Left" mode.text = "Time" GLOBAL.resetGame() func _on_play_again_button_pressed() -> void: get_parent().get_parent().loadGrid() func _on_home_pressed() -> void: get_parent().get_parent().loadStartMenu()