[gd_scene load_steps=9 format=3 uid="uid://do8gr42oq2a0y"] [ext_resource type="Script" path="res://scenes/Blocks/block.gd" id="1_t1hpt"] [ext_resource type="Texture2D" uid="uid://cbuxv7iwn0qm7" path="res://assets/Blocks/Block.png" id="2_dyhpk"] [ext_resource type="Texture2D" uid="uid://dni2qahrw2p0k" path="res://assets/Blocks/SpecialBlock.png" id="3_do2c5"] [ext_resource type="Texture2D" uid="uid://jmobplsqdy6o" path="res://assets/Blocks/ExpandBlock.png" id="4_c0a60"] [ext_resource type="Texture2D" uid="uid://13wfksnp806p" path="res://assets/Blocks/SpecialExpandedBlock.png" id="5_nea42"] [sub_resource type="QuadMesh" id="QuadMesh_lsuac"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_gvev2"] size = Vector2(80, 80) [sub_resource type="RectangleShape2D" id="RectangleShape2D_ti23g"] size = Vector2(48, 48) [node name="Block" type="Area2D" groups=["Block"]] collision_layer = 2 collision_mask = 14 script = ExtResource("1_t1hpt") [node name="MeshInstance2D" type="MeshInstance2D" parent="."] visible = false position = Vector2(31, 31) scale = Vector2(62, 62) mesh = SubResource("QuadMesh_lsuac") [node name="RaycastFloor" type="RayCast2D" parent="."] position = Vector2(32, 72) target_position = Vector2(0, 8) collision_mask = 3 hit_from_inside = true collide_with_areas = true [node name="RaycastLeft" type="RayCast2D" parent="."] position = Vector2(-8, 32) target_position = Vector2(-8, 0) collision_mask = 3 hit_from_inside = true collide_with_areas = true [node name="RaycastRight" type="RayCast2D" parent="."] position = Vector2(72, 32) target_position = Vector2(8, 0) collision_mask = 3 hit_from_inside = true collide_with_areas = true [node name="RaycastTop" type="RayCast2D" parent="."] position = Vector2(32, -8) target_position = Vector2(0, -8) collision_mask = 3 hit_from_inside = true collide_with_areas = true [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(32, 32) shape = SubResource("RectangleShape2D_gvev2") [node name="Area2D" type="Area2D" parent="." groups=["Block"]] collision_layer = 16 [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] position = Vector2(32, 32) shape = SubResource("RectangleShape2D_ti23g") [node name="Block" type="Sprite2D" parent="."] visible = false position = Vector2(32, 32) texture = ExtResource("2_dyhpk") [node name="SpecialBlock" type="Sprite2D" parent="."] visible = false position = Vector2(32, 32) texture = ExtResource("3_do2c5") [node name="ExpandBlock" type="Sprite2D" parent="."] visible = false position = Vector2(32, 32) texture = ExtResource("4_c0a60") [node name="SpecialExpandedBlock" type="Sprite2D" parent="."] visible = false position = Vector2(32, 32) texture = ExtResource("5_nea42")