extends Area2D #func _physics_process(delta: float) -> void: #if get_overlapping_areas().size() == 10: #for i in get_overlapping_areas(): #GLOBAL.points += i.points #i.queue_free()#get_parent().get_parent().split() func getRow(): return get_overlapping_areas() func isCompleted(): var amount = 0 for i in get_overlapping_areas(): if i.get_scale() == Vector2(2,2): amount += 2 else: amount += 1 if amount >= 10: return true else: return false