extends Node @onready var gameTimer = $GameTimer @onready var scoreLabel = $Camera2D/CanvasLayer/Control/HBoxContainer/ScoreValue @onready var timeLabel = $Camera2D/CanvasLayer/Control/HBoxContainer2/TimeValue # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. func _physics_process(delta: float) -> void: scoreLabel.text = str(GLOBAL.points) timeLabel.text = str(GLOBAL.time) func _on_game_timer_timeout() -> void: GLOBAL.time += 1 gameTimer.start(1)