Texpand/scenes/Grid/row_test.gd
2024-09-20 22:46:27 +02:00

50 lines
1.3 KiB
GDScript

extends Area2D
static var rowRemoved = false
func isFull():
var amount = 0
for i in get_overlapping_areas():
if i.is_in_group("Part"):
if i.get_parent().get_parent().expand:
amount += 2
else:
amount += 1
if amount >= 10:
return true
else:
return false
func check():
if not GLOBAL.rowRemoved:
rowRemoved = false
if isFull():
GLOBAL.rowRemoved = true
var blocksSplit = []
var removeBlock = []
for i in get_overlapping_areas():
if i.is_in_group("Part"):
var block = i.get_parent().get_parent()
blocksSplit.append(block)
i.free()
if GLOBAL.currentMode == GLOBAL.MODES.TIME:
GLOBAL.time += block.type
if block.expand:
GLOBAL.points += block.type * 2
else:
GLOBAL.points += block.type
for j in blocksSplit:
j.splitParts()
#for i in get_children():
#i.force_raycast_update()
#if i.get_collider() != null:
#blocksSplit.append(i.get_collider().get_parent().get_parent())
#if GLOBAL.currentMode == GLOBAL.MODES.TIME:
#GLOBAL.time += i.get_collider().get_parent().get_parent().type
#if i.get_collider().get_parent().get_parent().expand:
#GLOBAL.points += i.get_collider().get_parent().get_parent().type * 2
#else:
#GLOBAL.points += i.get_collider().get_parent().get_parent().type
#i.get_collider().free()
#for j in blocksSplit:
#j.splitParts()