Texpand/scenes/ScoreOverview/score_overview.gd

24 lines
821 B
GDScript

extends Control
@onready var score = $VBoxContainer3/VBoxContainer2/ScoreValue
@onready var time = $VBoxContainer3/VBoxContainer/Time
@onready var timeValue = $VBoxContainer3/VBoxContainer/TimeValue
@onready var mode = $VBoxContainer3/VBoxContainer3/ModeValue
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
score.text = str(GLOBAL.points)
timeValue.text = str(GLOBAL.convertIntToTime(GLOBAL.time))
if GLOBAL.currentMode == GLOBAL.MODES.INFINITE:
time.text = "Time Played"
mode.text = "Infinite"
elif GLOBAL.currentMode == GLOBAL.MODES.TIME:
time.text = "Time Left"
mode.text = "Time"
GLOBAL.resetGame()
func _on_play_again_button_pressed() -> void:
get_parent().get_parent().loadGrid()
func _on_home_pressed() -> void:
get_parent().get_parent().loadStartMenu()