Texpand/scenes/Globals/global.gd

71 lines
1.4 KiB
GDScript

extends Node
var points = 0
const minSpeed = 0.5
const maxSpeed = 0.15
var currentSpeed := minSpeed
var hasSelectedSpeed = false
const GRID := 64
enum BLOCKTYPES {LIGHT=1, HEAVY=3}
const BLOCKSPATTERS : Dictionary = {
"Z": "res://scenes/Blocks/Patterns/Z/Z_block_pattern.tscn",
"L": "res://scenes/Blocks/Patterns/L/L_block_pattern.tscn",
"L-Reverse": "res://scenes/Blocks/Patterns/L-Reverse/L-Reverse_block_pattern.tscn",
"Z-Reverse": "res://scenes/Blocks/Patterns/Z-Reverse/Z-Reverse_block_pattern.tscn",
"2x2": "res://scenes/Blocks/Patterns/2x2/2x2_block_pattern.tscn",
"T": "res://scenes/Blocks/Patterns/T/T_block_pattern.tscn",
#"I": "res://scenes/Blocks/Patterns/I/I_block_pattern.tscn",
"1x3": "res://scenes/Blocks/Patterns/1x3/1x3_block_pattern.tscn"
}
enum Direction {BOTTOM, LEFT, RIGHT, TOP}
var lastUID = 1
var currentUID = lastUID
var time = 60
var lost = false
enum MODES {INFINITE, TIME}
var currentMode = MODES.INFINITE
func getNewUID() -> int:
lastUID += 1
return lastUID
func resetGame():
lost = false
points = 0
lastUID = 0
currentUID = lastUID
resetTime()
lost = false
func _ready() -> void:
resetGame()
func lose():
lost = true
func resetTime():
time = 0
func setTimeModeTimer():
time = 60
func convertIntToTime(value) -> String:
var time = str(value)
var seconds = value % 60
var minutes = value / 60
if seconds < 10:
seconds = "0"+ str(seconds)
return str(minutes) + ":" + str(seconds)