Texpand/scenes/Blocks/block.tscn

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[gd_scene load_steps=5 format=3 uid="uid://do8gr42oq2a0y"]
[ext_resource type="Script" path="res://scenes/Blocks/block.gd" id="1_t1hpt"]
[sub_resource type="QuadMesh" id="QuadMesh_lsuac"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_gvev2"]
size = Vector2(80, 80)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ti23g"]
size = Vector2(48, 48)
[node name="Block" type="Area2D" groups=["Block"]]
collision_layer = 2
collision_mask = 14
script = ExtResource("1_t1hpt")
[node name="MeshInstance2D" type="MeshInstance2D" parent="."]
position = Vector2(31, 31)
scale = Vector2(62, 62)
mesh = SubResource("QuadMesh_lsuac")
[node name="RaycastFloor" type="RayCast2D" parent="."]
position = Vector2(32, 72)
target_position = Vector2(0, 8)
collision_mask = 3
hit_from_inside = true
collide_with_areas = true
[node name="RaycastLeft" type="RayCast2D" parent="."]
position = Vector2(-8, 32)
target_position = Vector2(-8, 0)
collision_mask = 3
hit_from_inside = true
collide_with_areas = true
[node name="RaycastRight" type="RayCast2D" parent="."]
position = Vector2(72, 32)
target_position = Vector2(8, 0)
collision_mask = 3
hit_from_inside = true
collide_with_areas = true
[node name="RaycastTop" type="RayCast2D" parent="."]
position = Vector2(32, -8)
target_position = Vector2(0, -8)
collision_mask = 3
hit_from_inside = true
collide_with_areas = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(32, 32)
shape = SubResource("RectangleShape2D_gvev2")
[node name="Area2D" type="Area2D" parent="." groups=["Block"]]
collision_layer = 16
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(32, 32)
shape = SubResource("RectangleShape2D_ti23g")