60 lines
1.7 KiB
Text
60 lines
1.7 KiB
Text
[gd_scene load_steps=5 format=3 uid="uid://do8gr42oq2a0y"]
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[ext_resource type="Script" path="res://scenes/Blocks/block.gd" id="1_t1hpt"]
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[sub_resource type="QuadMesh" id="QuadMesh_lsuac"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_gvev2"]
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size = Vector2(80, 80)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ti23g"]
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size = Vector2(48, 48)
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[node name="Block" type="Area2D" groups=["Block"]]
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collision_layer = 2
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collision_mask = 14
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script = ExtResource("1_t1hpt")
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[node name="MeshInstance2D" type="MeshInstance2D" parent="."]
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position = Vector2(31, 31)
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scale = Vector2(62, 62)
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mesh = SubResource("QuadMesh_lsuac")
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[node name="RaycastFloor" type="RayCast2D" parent="."]
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position = Vector2(32, 72)
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target_position = Vector2(0, 8)
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collision_mask = 3
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hit_from_inside = true
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collide_with_areas = true
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[node name="RaycastLeft" type="RayCast2D" parent="."]
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position = Vector2(-8, 32)
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target_position = Vector2(-8, 0)
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collision_mask = 3
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hit_from_inside = true
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collide_with_areas = true
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[node name="RaycastRight" type="RayCast2D" parent="."]
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position = Vector2(72, 32)
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target_position = Vector2(8, 0)
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collision_mask = 3
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hit_from_inside = true
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collide_with_areas = true
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[node name="RaycastTop" type="RayCast2D" parent="."]
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position = Vector2(32, -8)
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target_position = Vector2(0, -8)
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collision_mask = 3
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hit_from_inside = true
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collide_with_areas = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(32, 32)
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shape = SubResource("RectangleShape2D_gvev2")
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[node name="Area2D" type="Area2D" parent="." groups=["Block"]]
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collision_layer = 16
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2(32, 32)
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shape = SubResource("RectangleShape2D_ti23g")
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