47 lines
1.2 KiB
GDScript
47 lines
1.2 KiB
GDScript
extends Control
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@onready var buttonContainer1 = $HBoxContainer3
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@onready var buttonContainer2 = $HBoxContainer4
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@onready var buttonContainer3 = $HBoxContainer5
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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print(DisplayServer.mouse_get_position() != Vector2i())
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if DisplayServer.mouse_get_position() == Vector2i():
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buttonContainer1.show()
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buttonContainer2.show()
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buttonContainer3.show()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_left_button_pressed() -> void:
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Input.action_press("left")
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Input.action_release("left")
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func _on_right_button_pressed() -> void:
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Input.action_press("right")
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Input.action_release("right")
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func _on_rotate_left_button_pressed() -> void:
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Input.action_press("rotate_left")
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Input.action_release("rotate_left")
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func _on_rotate_right_button_pressed() -> void:
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Input.action_press("rotate_right")
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Input.action_release("rotate_right")
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func _on_down_button_button_down() -> void:
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Input.action_press("down")
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func _on_down_button_button_up() -> void:
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Input.action_press("down")
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Input.action_release("down")
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