added Graphics and sound Effects and more overhauls

This commit is contained in:
Exobyt 2025-08-03 20:56:32 +02:00
parent c887a2168c
commit b9d4288900
214 changed files with 3378 additions and 198 deletions

View file

@ -1,11 +1,15 @@
class_name TimeGhost extends "res://scenes/spaceShip/spaceShip.gd"
@onready var damageArea = $DamageArea
@export var spaceShip: Spaceship = null
#func _init(_speed: int, _acceleration: float) -> void:
# speed = _speed
#acceleration = _acceleration
func _physics_process(delta: float) -> void:
move_and_slide()
@ -15,3 +19,8 @@ func setSpaceship(_spaceShip: Spaceship):
acceleration = spaceShip.acceleration
global_position = spaceShip.global_position
sprite.texture = spaceShip.sprite.texture
func _on_damage_area_area_entered(area: Area2D) -> void:
if area.get_parent().is_in_group("player"):
damageArea.damageHurtArea(area, Globals.getPlayer().maxHealth)

View file

@ -1,8 +1,11 @@
[gd_scene load_steps=6 format=3 uid="uid://dms0cw7opfd64"]
[gd_scene load_steps=9 format=3 uid="uid://dms0cw7opfd64"]
[ext_resource type="PackedScene" uid="uid://csacin2gx2tum" path="res://scenes/spaceShip/spaceShip.tscn" id="1_bm7fr"]
[ext_resource type="Script" uid="uid://m3hn5tl2nidk" path="res://scenes/spaceShip/timeGhost/timeghost.gd" id="2_57067"]
[ext_resource type="PackedScene" uid="uid://eqo7k2ronf8k" path="res://scenes/areas/damageArea/damageArea.tscn" id="3_5nmba"]
[ext_resource type="Texture2D" uid="uid://cd5anydes4tv3" path="res://assets/player/shotgunShip.png" id="3_37yrs"]
[ext_resource type="Texture2D" uid="uid://dlahm782n0awk" path="res://assets/player/minigunShip.png" id="4_s1boh"]
[ext_resource type="Texture2D" uid="uid://dhbn4acw1a6eu" path="res://assets/player/railgunShip.png" id="5_1tvm6"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_5nmba"]
size = Vector2(50, 50)
@ -11,23 +14,24 @@ size = Vector2(50, 50)
size = Vector2(50, 50)
[node name="Timeghost" groups=["timeGhost"] instance=ExtResource("1_bm7fr")]
modulate = Color(0, 1, 1, 1)
modulate = Color(0.54902, 1, 1, 0.588235)
collision_layer = 20
script = ExtResource("2_57067")
shotgunTexture = ExtResource("3_37yrs")
minigunTexture = ExtResource("4_s1boh")
railgunTexture = ExtResource("5_1tvm6")
invincible = true
[node name="CollisionShape2D" parent="." index="0"]
shape = SubResource("RectangleShape2D_5nmba")
disabled = true
[node name="hurtArea" parent="." index="1"]
visible = false
[node name="DamageArea" parent="." index="4" instance=ExtResource("3_5nmba")]
damage = 10
[node name="CollisionShape2D" parent="DamageArea" index="0"]
shape = SubResource("RectangleShape2D_m3s7j")
disabled = true
[connection signal="area_entered" from="DamageArea" to="." method="_on_damage_area_area_entered"]
[editable path="hurtArea"]
[editable path="DamageArea"]