added Graphics and sound Effects and more overhauls

This commit is contained in:
Exobyt 2025-08-03 20:56:32 +02:00
parent c887a2168c
commit b9d4288900
214 changed files with 3378 additions and 198 deletions

View file

@ -1,11 +1,15 @@
class_name TimeGhost extends "res://scenes/spaceShip/spaceShip.gd"
@onready var damageArea = $DamageArea
@export var spaceShip: Spaceship = null
#func _init(_speed: int, _acceleration: float) -> void:
# speed = _speed
#acceleration = _acceleration
func _physics_process(delta: float) -> void:
move_and_slide()
@ -15,3 +19,8 @@ func setSpaceship(_spaceShip: Spaceship):
acceleration = spaceShip.acceleration
global_position = spaceShip.global_position
sprite.texture = spaceShip.sprite.texture
func _on_damage_area_area_entered(area: Area2D) -> void:
if area.get_parent().is_in_group("player"):
damageArea.damageHurtArea(area, Globals.getPlayer().maxHealth)