added Graphics and sound Effects and more overhauls
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parent
c887a2168c
commit
b9d4288900
214 changed files with 3378 additions and 198 deletions
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@ -4,11 +4,12 @@ class_name Minigun extends "res://scenes/weapon/weapon.gd"
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func attack():
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if cooldownTimer.is_stopped():
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print(getSpread())
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shoot.play()
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spawnBullet()
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cooldownTimer.start(cooldown)
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func spawnBullet():
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var newBullet = bullet.instantiate()
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get_tree().get_first_node_in_group("bulletPool").add_child(newBullet)
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var newBullet: Bullet = bullet.instantiate()
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newBullet.spawn(bulletPoint.global_position, get_parent().get_parent().rotation + getSpread(), damage, range, penetration)
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newBullet.fromTimeGhost = get_parent().get_parent().is_in_group("timeGhost")
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get_tree().get_first_node_in_group("bulletPool").add_child(newBullet)
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@ -4,11 +4,12 @@ class_name Railgun extends "res://scenes/weapon/weapon.gd"
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func attack():
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if cooldownTimer.is_stopped():
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shoot.play()
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spawnBullet()
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cooldownTimer.start(cooldown)
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func spawnBullet():
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var newBullet = bullet.instantiate()
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newBullet.spawn(bulletPoint.global_position, get_parent().get_parent().rotation, damage, penetration)
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var newBullet: Bullet = bullet.instantiate()
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newBullet.spawn(bulletPoint.global_position, get_parent().get_parent().rotation, damage, penetration, bulletSpeed)
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newBullet.fromTimeGhost = get_parent().get_parent().is_in_group("timeGhost")
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get_tree().get_first_node_in_group("bulletPool").add_child(newBullet)
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@ -5,9 +5,10 @@
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[node name="Railgun" instance=ExtResource("1_lb4uk")]
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script = ExtResource("2_ur8td")
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damage = 10
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cooldown = 10.0
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damage = 20
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cooldown = 5.0
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penetration = 5
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bulletSpeed = 50.0
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[node name="cooldownTimer" parent="." index="0"]
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wait_time = 10.0
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@ -6,13 +6,13 @@ class_name Shotgun extends "res://scenes/weapon/weapon.gd"
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func attack():
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if cooldownTimer.is_stopped():
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shoot.play()
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spawnBullet()
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cooldownTimer.start(cooldown)
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func spawnBullet():
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var rng = RandomNumberGenerator.new()
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for i in range(0, bulletAmount):
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var newBullet = bullet.instantiate()
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newBullet.spawn(bulletPoint.global_position, get_parent().get_parent().rotation + getSpread(), damage, range, penetration)
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newBullet.fromTimeGhost = get_parent().get_parent().is_in_group("timeGhost")
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get_tree().get_first_node_in_group("bulletPool").add_child(newBullet)
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@ -3,13 +3,17 @@ class_name Weapon extends Node2D
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@onready var bulletPoint = $BulletPoint
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@onready var cooldownTimer = $cooldownTimer
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@onready var shoot = $shoot
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@export var damage: int = 1
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@export var cooldown: float = 0.1
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@export var penetration: int = 1
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@export var spread: float = 0.1
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@export var range: float = 8.0
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@export var bulletSpeed: float = 10
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func attack():
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shoot.play()
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randomize()
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if cooldownTimer.is_stopped():
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cooldownTimer.start(cooldown)
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@ -1,6 +1,7 @@
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[gd_scene load_steps=2 format=3 uid="uid://btyuxgfn12p1y"]
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[gd_scene load_steps=3 format=3 uid="uid://btyuxgfn12p1y"]
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[ext_resource type="Script" uid="uid://dpfc01642pwq0" path="res://scenes/weapon/weapon.gd" id="1_l3xq3"]
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[ext_resource type="AudioStream" uid="uid://bi2ee654gcg2y" path="res://assets/sound/shooot2.wav" id="2_jej8l"]
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[node name="Weapon" type="Node2D" groups=["weapon"]]
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script = ExtResource("1_l3xq3")
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@ -10,3 +11,7 @@ one_shot = true
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[node name="BulletPoint" type="Marker2D" parent="."]
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position = Vector2(0, -128)
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[node name="shoot" type="AudioStreamPlayer2D" parent="."]
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position = Vector2(0, -128)
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stream = ExtResource("2_jej8l")
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