added Graphics and sound Effects and more overhauls

This commit is contained in:
Exobyt 2025-08-03 20:56:32 +02:00
parent c887a2168c
commit b9d4288900
214 changed files with 3378 additions and 198 deletions

View file

@ -4,11 +4,12 @@ class_name Minigun extends "res://scenes/weapon/weapon.gd"
func attack():
if cooldownTimer.is_stopped():
print(getSpread())
shoot.play()
spawnBullet()
cooldownTimer.start(cooldown)
func spawnBullet():
var newBullet = bullet.instantiate()
get_tree().get_first_node_in_group("bulletPool").add_child(newBullet)
var newBullet: Bullet = bullet.instantiate()
newBullet.spawn(bulletPoint.global_position, get_parent().get_parent().rotation + getSpread(), damage, range, penetration)
newBullet.fromTimeGhost = get_parent().get_parent().is_in_group("timeGhost")
get_tree().get_first_node_in_group("bulletPool").add_child(newBullet)

View file

@ -4,11 +4,12 @@ class_name Railgun extends "res://scenes/weapon/weapon.gd"
func attack():
if cooldownTimer.is_stopped():
shoot.play()
spawnBullet()
cooldownTimer.start(cooldown)
func spawnBullet():
var newBullet = bullet.instantiate()
newBullet.spawn(bulletPoint.global_position, get_parent().get_parent().rotation, damage, penetration)
var newBullet: Bullet = bullet.instantiate()
newBullet.spawn(bulletPoint.global_position, get_parent().get_parent().rotation, damage, penetration, bulletSpeed)
newBullet.fromTimeGhost = get_parent().get_parent().is_in_group("timeGhost")
get_tree().get_first_node_in_group("bulletPool").add_child(newBullet)

View file

@ -5,9 +5,10 @@
[node name="Railgun" instance=ExtResource("1_lb4uk")]
script = ExtResource("2_ur8td")
damage = 10
cooldown = 10.0
damage = 20
cooldown = 5.0
penetration = 5
bulletSpeed = 50.0
[node name="cooldownTimer" parent="." index="0"]
wait_time = 10.0

View file

@ -6,13 +6,13 @@ class_name Shotgun extends "res://scenes/weapon/weapon.gd"
func attack():
if cooldownTimer.is_stopped():
shoot.play()
spawnBullet()
cooldownTimer.start(cooldown)
func spawnBullet():
var rng = RandomNumberGenerator.new()
for i in range(0, bulletAmount):
var newBullet = bullet.instantiate()
newBullet.spawn(bulletPoint.global_position, get_parent().get_parent().rotation + getSpread(), damage, range, penetration)
newBullet.fromTimeGhost = get_parent().get_parent().is_in_group("timeGhost")
get_tree().get_first_node_in_group("bulletPool").add_child(newBullet)

View file

@ -3,13 +3,17 @@ class_name Weapon extends Node2D
@onready var bulletPoint = $BulletPoint
@onready var cooldownTimer = $cooldownTimer
@onready var shoot = $shoot
@export var damage: int = 1
@export var cooldown: float = 0.1
@export var penetration: int = 1
@export var spread: float = 0.1
@export var range: float = 8.0
@export var bulletSpeed: float = 10
func attack():
shoot.play()
randomize()
if cooldownTimer.is_stopped():
cooldownTimer.start(cooldown)

View file

@ -1,6 +1,7 @@
[gd_scene load_steps=2 format=3 uid="uid://btyuxgfn12p1y"]
[gd_scene load_steps=3 format=3 uid="uid://btyuxgfn12p1y"]
[ext_resource type="Script" uid="uid://dpfc01642pwq0" path="res://scenes/weapon/weapon.gd" id="1_l3xq3"]
[ext_resource type="AudioStream" uid="uid://bi2ee654gcg2y" path="res://assets/sound/shooot2.wav" id="2_jej8l"]
[node name="Weapon" type="Node2D" groups=["weapon"]]
script = ExtResource("1_l3xq3")
@ -10,3 +11,7 @@ one_shot = true
[node name="BulletPoint" type="Marker2D" parent="."]
position = Vector2(0, -128)
[node name="shoot" type="AudioStreamPlayer2D" parent="."]
position = Vector2(0, -128)
stream = ExtResource("2_jej8l")