added Graphics and sound Effects and more overhauls
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parent
c887a2168c
commit
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214 changed files with 3378 additions and 198 deletions
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@ -4,11 +4,12 @@ class_name Railgun extends "res://scenes/weapon/weapon.gd"
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func attack():
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if cooldownTimer.is_stopped():
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shoot.play()
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spawnBullet()
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cooldownTimer.start(cooldown)
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func spawnBullet():
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var newBullet = bullet.instantiate()
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newBullet.spawn(bulletPoint.global_position, get_parent().get_parent().rotation, damage, penetration)
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var newBullet: Bullet = bullet.instantiate()
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newBullet.spawn(bulletPoint.global_position, get_parent().get_parent().rotation, damage, penetration, bulletSpeed)
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newBullet.fromTimeGhost = get_parent().get_parent().is_in_group("timeGhost")
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get_tree().get_first_node_in_group("bulletPool").add_child(newBullet)
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@ -5,9 +5,10 @@
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[node name="Railgun" instance=ExtResource("1_lb4uk")]
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script = ExtResource("2_ur8td")
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damage = 10
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cooldown = 10.0
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damage = 20
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cooldown = 5.0
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penetration = 5
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bulletSpeed = 50.0
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[node name="cooldownTimer" parent="." index="0"]
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wait_time = 10.0
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