first Prototype
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78 changed files with 2494 additions and 2 deletions
50
scenes/main/main.gd
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scenes/main/main.gd
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extends Node2D
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@onready var timeGhost = preload("res://scenes/spaceShip/timeGhost/timeghost.tscn")
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@onready var minigun = preload("res://scenes/weapon/minigun/minigun.tscn")
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@onready var railgun = preload("res://scenes/weapon/railgun/railgun.tscn")
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@onready var shotgun = preload("res://scenes/weapon/shotgun/shotgun.tscn")
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@onready var obstaclePool = $obstaclePool
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@onready var enemyPool = $enemyPool
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@onready var enemySpawnTimer = $spawnTimer/enemySpawnTimer
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@onready var obstaclesSpawnTimer = $spawnTimer/obstaclesSpawnTimer
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@onready var enemy: PackedScene = preload("res://scenes/spaceShip/enemy/enemy.tscn")
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@onready var obstacle: PackedScene = preload("res://scenes/obstacle/meteor/meteor.tscn")
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@onready var player = $Player
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func _ready() -> void:
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Globals.setPlayer(player)
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player.changeWeapon(shotgun)
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for i in range(1, 10):
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addGhost()
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func addGhost():
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var ghost = timeGhost.instantiate()
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add_child(ghost)
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player.addTimeGhost(ghost)
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func spawnObstacle(_obstacle: PackedScene, _position: Vector2):
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var newObstacle = _obstacle.instantiate()
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newObstacle.global_position = _position
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obstaclePool.add_child(newObstacle)
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func spawnEnemy(_enemy: PackedScene, _position: Vector2):
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var newEnemy = _enemy.instantiate()
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newEnemy.global_position = _position
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enemyPool.add_child(newEnemy)
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func _on_enemy_spawn_timer_timeout() -> void:
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spawnEnemy(enemy, Globals.getPlayer().getRandomSpawnPointPosition())
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for i in enemyPool.get_children():
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i.changeWeapon(shotgun)
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func _on_obstacles_spawn_timer_timeout() -> void:
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spawnObstacle(obstacle, Globals.getPlayer().getRandomSpawnPointPosition())
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