ChronoSpace/scenes/weapon/weapon.gd
2025-08-02 12:27:49 +02:00

20 lines
479 B
GDScript

class_name Weapon extends Node2D
@onready var bulletPoint = $BulletPoint
@onready var cooldownTimer = $cooldownTimer
@export var damage: int = 1
@export var cooldown: float = 0.1
@export var penetration: int = 1
@export var spread: float = 0.1
@export var range: float = 8.0
func attack():
randomize()
if cooldownTimer.is_stopped():
cooldownTimer.start(cooldown)
func getSpread() -> float:
var rng = RandomNumberGenerator.new()
return rng.randf_range(-spread, spread)