Final Game Jam version
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141 changed files with 4485 additions and 206 deletions
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@ -5,3 +5,26 @@ enum ITEMTYPES {
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STANDARDBULLET,
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LUCKYBULLET
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}
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enum GAMESTATE {
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SETUP,
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ROUNDSTART,
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PLAYER,
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POOL,
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AIM,
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SHOOT,
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END
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}
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enum BOTDIFFICULTY {
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EASY,
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MEDIUM,
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HARD
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}
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func _physics_process(delta: float) -> void:
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if Input.is_action_just_pressed("fullscreen"):
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if DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
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elif DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_WINDOWED:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
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