Final Game Jam version

This commit is contained in:
Exobyt 2025-09-06 23:19:31 +02:00
parent 35ce267482
commit 104a1e4297
141 changed files with 4485 additions and 206 deletions

View file

@ -5,3 +5,26 @@ enum ITEMTYPES {
STANDARDBULLET,
LUCKYBULLET
}
enum GAMESTATE {
SETUP,
ROUNDSTART,
PLAYER,
POOL,
AIM,
SHOOT,
END
}
enum BOTDIFFICULTY {
EASY,
MEDIUM,
HARD
}
func _physics_process(delta: float) -> void:
if Input.is_action_just_pressed("fullscreen"):
if DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
elif DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_WINDOWED:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)