HighNoonRoulette/project.godot
2025-09-06 23:19:31 +02:00

75 lines
2.3 KiB
Text

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="High Noon Roulette"
config/version="1.0.0"
run/main_scene="uid://dyclocb6lfb0i"
config/features=PackedStringArray("4.4", "GL Compatibility")
boot_splash/bg_color=Color(0.380392, 0.207843, 0, 1)
boot_splash/image="uid://b3matrwxo1dfn"
config/icon="uid://cnfved4g4dofy"
[aseprite]
import/import_plugin/default_automatic_importer="Static Texture"
[autoload]
GLOBALS="*res://scripts/globals/globals.gd"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/aspect="expand"
[editor]
movie_writer/movie_file="/mnt/data1/Godot/brackeys2025.2 exports/movie.avi"
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
[editor_plugins]
enabled=PackedStringArray("res://addons/script-ide/plugin.cfg")
[file_customization]
folder_colors={
"res://assets/": "green",
"res://scenes/": "blue",
"res://scripts/": "purple"
}
[input]
fullscreen={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194342,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[internationalization]
locale/translations=PackedStringArray("res://localization/localizations.en.translation", "res://localization/localizations.de.translation")
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true
anti_aliasing/quality/msaa_2d=3
anti_aliasing/quality/msaa_3d=3
anti_aliasing/quality/screen_space_aa=1
anti_aliasing/quality/use_debanding=true