Added Objects
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parent
eb11047456
commit
78dcaac886
11 changed files with 148 additions and 35 deletions
Binary file not shown.
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@ -1,4 +1,4 @@
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[gd_resource type="TileSet" load_steps=4 format=3 uid="uid://64vn4umcy2ke"]
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[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://64vn4umcy2ke"]
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[ext_resource type="Texture2D" uid="uid://co3t2vwnd185g" path="res://Assets/Tilemaps/Walls.png" id="1_udimy"]
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@ -8,10 +8,14 @@ polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
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outlines = Array[PackedVector2Array]([PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)])
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agent_radius = 0.0
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[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_ixinn"]
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polygon = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dgfr3"]
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texture = ExtResource("1_udimy")
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texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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0:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_ixinn")
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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0:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_51bnv")
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1:0/0 = 0
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@ -20,6 +24,8 @@ texture_region_size = Vector2i(32, 32)
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[resource]
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tile_size = Vector2i(32, 32)
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uv_clipping = true
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occlusion_layer_0/light_mask = 1
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physics_layer_0/collision_layer = 1
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physics_layer_0/collision_mask = 2
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navigation_layer_0/layers = 2
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@ -44,6 +44,8 @@ enabled=PackedStringArray("res://addons/debug_menu/plugin.cfg")
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Entity="A Entity"
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Player="A Player"
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Weapon=""
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Object=""
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[importer_defaults]
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@ -111,13 +113,16 @@ locale/translations=PackedStringArray("res://translations/translations.de.transl
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[layer_names]
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2d_render/layer_1="Wall"
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2d_render/layer_2="Floor"
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2d_render/layer_3="Entity"
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2d_render/layer_4="Object"
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2d_physics/layer_1="Map"
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2d_navigation/layer_1="Floor"
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2d_physics/layer_2="Entity"
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2d_navigation/layer_2="Wall"
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2d_physics/layer_3="Object"
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2d_physics/layer_4="EntityHitbox"
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2d_physics/layer_5="DamageHitbox"
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2d_physics/layer_4="Pickup"
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[physics]
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@ -3,15 +3,17 @@
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[ext_resource type="Script" path="res://scenes/game/entities/entity.gd" id="1_s7hj7"]
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[node name="Entity" type="CharacterBody2D" groups=["Entity"]]
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light_mask = 4
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visibility_layer = 4
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z_index = 1
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y_sort_enabled = true
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collision_layer = 2
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script = ExtResource("1_s7hj7")
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[node name="Area2D" type="Area2D" parent="." groups=["Entity"]]
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collision_layer = 8
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collision_mask = 16
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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light_mask = 4
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visibility_layer = 5
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z_index = 1
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y_sort_enabled = true
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@ -5,6 +5,8 @@ extends "res://scenes/game/entities/entity.gd"
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@onready var animatedSprite = $AnimatedSprite2D
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@onready var pickupArea = $PickupArea
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var rollSpeed = maxSpeed * 5
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const rollCooldown = 5.0
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@ -14,6 +16,9 @@ var rolling = false
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var canRoll = true
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var carrying = false
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var object = null
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var lastDirection : Vector2
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var lastdirectionVector : Vector2
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@ -31,6 +36,17 @@ func _physics_process(delta: float) -> void:
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lastdirectionVector = directionVector
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if Input.is_action_just_pressed("ROLL") and lastDirection != Vector2.ZERO:
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roll()
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if Input.is_action_just_pressed("INTERACT"):
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match carrying:
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false:
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if pickupArea.get_overlapping_areas() != []:
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pickup(pickupArea.get_overlapping_areas()[0])
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true:
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dropObject()
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#pickupArea.get_overlapping_areas()[0].pickup(self)
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#print(pickupArea.get_overlapping_areas())
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if rolling:
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move(lastdirectionVector * speed, acceleration)
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else:
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@ -48,22 +64,13 @@ func move(newVelocity : Vector2, acc):
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func roll():
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if not rolling and canRoll:
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dropObject()
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canRoll = false
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setSpeed(rollSpeed)
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invincible = true
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rolling = true
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rollTimer.start(rollTime)
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func _on_roll_timeout() -> void:
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resetSpeed()
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invincible = false
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rolling = false
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rollCooldownTimer.start(rollCooldown)
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func _on_roll_cooldown_timer_timeout() -> void:
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canRoll = true
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func setAnimation():
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if not rolling:
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if Input.is_action_pressed("MOVE_LEFT") and not Input.is_action_pressed("MOVE_RIGHT") and animatedSprite.animation != "LEFT":
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@ -76,3 +83,28 @@ func setAnimation():
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animatedSprite.play("DOWN")
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elif not (Input.is_action_pressed("MOVE_UP") or Input.is_action_pressed("MOVE_RIGHT") or Input.is_action_pressed("MOVE_DOWN") or Input.is_action_pressed("MOVE_LEFT")):
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animatedSprite.play("IDLE")
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func _on_roll_timeout() -> void:
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resetSpeed()
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invincible = false
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rolling = false
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rollCooldownTimer.start(rollCooldown)
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func _on_roll_cooldown_timer_timeout() -> void:
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canRoll = true
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func pickup(newObject):
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if newObject.player == null and not rolling:
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carrying = true
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object = newObject
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speed -= object.getWeight()
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object.pickup(self)
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func dropObject():
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if carrying:
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carrying = false
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object.drop()
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object = null
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resetSpeed()
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@ -4,27 +4,21 @@
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[ext_resource type="Script" path="res://scenes/game/entities/player/player.gd" id="2_s0pfn"]
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[ext_resource type="SpriteFrames" uid="uid://dv18sf3aj0n1h" path="res://scenes/game/entities/player/player.tres" id="3_mlsai"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_gk017"]
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size = Vector2(16, 16)
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_upmug"]
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radius = 8.0
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height = 16.0
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[sub_resource type="CircleShape2D" id="CircleShape2D_8u3aq"]
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radius = 8.0
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[node name="Player" groups=["Player"] instance=ExtResource("1_kmfws")]
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script = ExtResource("2_s0pfn")
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[node name="Area2D" parent="." index="0" groups=["Player"]]
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[node name="CollisionShape2D" parent="Area2D" index="0"]
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position = Vector2(0, 8)
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shape = SubResource("RectangleShape2D_gk017")
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[node name="CollisionShape2D" parent="." index="1"]
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[node name="CollisionShape2D" parent="." index="0"]
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position = Vector2(0, 8)
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shape = SubResource("CapsuleShape2D_upmug")
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[node name="AnimatedSprite2D" parent="." index="2"]
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[node name="AnimatedSprite2D" parent="." index="1"]
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sprite_frames = ExtResource("3_mlsai")
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animation = &"DOWN"
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metadata/_aseprite_wizard_config_ = {
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@ -41,16 +35,24 @@ metadata/_aseprite_wizard_interface_config_ = {
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"slice_section": false
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}
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[node name="Camera2D" type="Camera2D" parent="." index="3"]
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[node name="Camera2D" type="Camera2D" parent="." index="2"]
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zoom = Vector2(3, 3)
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limit_smoothed = true
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position_smoothing_enabled = true
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[node name="RollTimer" type="Timer" parent="." index="4"]
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[node name="RollTimer" type="Timer" parent="." index="3"]
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one_shot = true
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[node name="RollCooldownTimer" type="Timer" parent="." index="5"]
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[node name="RollCooldownTimer" type="Timer" parent="." index="4"]
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one_shot = true
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[node name="PickupArea" type="Area2D" parent="." index="5" groups=["Player"]]
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position = Vector2(0, 8)
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collision_layer = 8
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collision_mask = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="PickupArea" index="0"]
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shape = SubResource("CircleShape2D_8u3aq")
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[connection signal="timeout" from="RollTimer" to="." method="_on_roll_timeout"]
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[connection signal="timeout" from="RollCooldownTimer" to="." method="_on_roll_cooldown_timer_timeout"]
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@ -1,8 +1,9 @@
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[gd_scene load_steps=4 format=3 uid="uid://dgxw2n4ei2ahe"]
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[gd_scene load_steps=5 format=3 uid="uid://dgxw2n4ei2ahe"]
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[ext_resource type="Script" path="res://scenes/game/mainGame/main_game.gd" id="1_napbe"]
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[ext_resource type="PackedScene" uid="uid://0duodsosmfpq" path="res://scenes/game/entities/player/player.tscn" id="3_sjgkj"]
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[ext_resource type="PackedScene" uid="uid://br7eqr6jomsg4" path="res://scenes/game/map/map.tscn" id="3_vpriv"]
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[ext_resource type="PackedScene" uid="uid://41ksceqosqq2" path="res://scenes/game/objects/Vase/vase.tscn" id="4_mot7l"]
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[node name="mainGame" type="Node2D"]
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script = ExtResource("1_napbe")
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@ -10,3 +11,11 @@ script = ExtResource("1_napbe")
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[node name="Map" parent="." instance=ExtResource("3_vpriv")]
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[node name="Player" parent="." instance=ExtResource("3_sjgkj")]
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light_mask = 1
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visibility_layer = 1
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z_index = 0
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y_sort_enabled = false
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[node name="Vase" parent="." instance=ExtResource("4_mot7l")]
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position = Vector2(32, 24)
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value = 985
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@ -5,5 +5,5 @@
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[node name="Map" type="Node2D"]
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[node name="Walls" type="TileMapLayer" parent="."]
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tile_map_data = PackedByteArray("AAD///7/AAAAAAAAAAAAAP7/AAAAAAAAAAD+////AAAAAAAAAAD+/wAAAAAAAAAAAAD+//7/AAAAAAAAAAABAP7/AAAAAAAAAAACAP7/AAAAAAAAAAD+/wEAAAAAAAAAAAD+/wIAAAAAAAAAAAD+/wMAAAAAAAAAAAADAP7/AAAAAAAAAAAEAP7/AAAAAAAAAAA=")
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tile_map_data = PackedByteArray("AAD///7/AAAAAAAAAAAAAP7/AAAAAAAAAAD+////AAAAAAAAAAD+/wAAAAAAAAAAAAD+//7/AAAAAAAAAAABAP7/AAAAAAAAAAACAP7/AAAAAAAAAAD+/wEAAAAAAAAAAAD+/wIAAAAAAAAAAAD+/wMAAAAAAAAAAAADAP7/AAAAAAAAAAAEAP7/AAAAAAAAAAD//wMAAAAAAAAAAAACAAMAAAAAAAAAAAADAAMAAAAAAAAAAAAEAAMAAAAAAAAAAAAEAAQAAAAAAAAAAAADAAYAAAAAAAAAAAACAAYAAAAAAAAAAAABAAYAAAAAAAAAAAAAAAYAAAAAAAAAAAD//wYAAAAAAAAAAAD+/wYAAAAAAAAAAAADAAUAAAAAAAAAAAAEAAUAAAAAAAAAAAAEAAYAAAAAAAAAAAAFAAMAAAAAAAAAAAAFAAIAAAAAAAAAAAAFAAEAAAAAAAAAAAA=")
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tile_set = ExtResource("1_gju0a")
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15
scenes/game/objects/Vase/vase.tscn
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15
scenes/game/objects/Vase/vase.tscn
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@ -0,0 +1,15 @@
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[gd_scene load_steps=3 format=3 uid="uid://41ksceqosqq2"]
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[ext_resource type="PackedScene" uid="uid://dxpd1pq7v6ing" path="res://scenes/game/objects/object.tscn" id="1_fkdlr"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_pmiic"]
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radius = 12.0
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[node name="Vase" instance=ExtResource("1_fkdlr")]
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y_sort_enabled = true
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[node name="CollisionShape2D" parent="." index="0"]
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shape = SubResource("CircleShape2D_pmiic")
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[node name="AnimatedSprite2D" parent="." index="1"]
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animation = &""
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30
scenes/game/objects/object.gd
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30
scenes/game/objects/object.gd
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extends Area2D
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@export_range(10,1000) var value = 10
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@export_range(1,70) var weight = 1
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const heavy = 50
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var player = null
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func _physics_process(delta: float) -> void:
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#if player != null and weight >= heavy :
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#global_position.y = move_toward(global_position.y, player.global_position.y, 5)
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#global_position.x = move_toward(global_position.x, player.global_position.x, 5)
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#if player != null and weight <= heavy :
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if player != null:
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global_position.y = move_toward(global_position.y, player.global_position.y, 3)
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global_position.x = move_toward(global_position.x, player.global_position.x, 3)
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func pickup(newPlayer):
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z_index = 2
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player = newPlayer
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func drop():
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global_position.y += 10
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player = null
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z_index = 0
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func getWeight():
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return weight
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12
scenes/game/objects/object.tscn
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12
scenes/game/objects/object.tscn
Normal file
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[gd_scene load_steps=2 format=3 uid="uid://dxpd1pq7v6ing"]
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[ext_resource type="Script" path="res://scenes/game/objects/object.gd" id="1_3y27f"]
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[node name="Object" type="Area2D" groups=["Object"]]
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collision_layer = 4
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collision_mask = 8
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script = ExtResource("1_3y27f")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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