Added Objects

This commit is contained in:
Exobyt 2024-09-09 19:36:34 +02:00
parent eb11047456
commit 78dcaac886
11 changed files with 148 additions and 35 deletions

Binary file not shown.

View file

@ -1,4 +1,4 @@
[gd_resource type="TileSet" load_steps=4 format=3 uid="uid://64vn4umcy2ke"]
[gd_resource type="TileSet" load_steps=5 format=3 uid="uid://64vn4umcy2ke"]
[ext_resource type="Texture2D" uid="uid://co3t2vwnd185g" path="res://Assets/Tilemaps/Walls.png" id="1_udimy"]
@ -8,10 +8,14 @@ polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)])
agent_radius = 0.0
[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_ixinn"]
polygon = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dgfr3"]
texture = ExtResource("1_udimy")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_ixinn")
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_51bnv")
1:0/0 = 0
@ -20,6 +24,8 @@ texture_region_size = Vector2i(32, 32)
[resource]
tile_size = Vector2i(32, 32)
uv_clipping = true
occlusion_layer_0/light_mask = 1
physics_layer_0/collision_layer = 1
physics_layer_0/collision_mask = 2
navigation_layer_0/layers = 2

View file

@ -44,6 +44,8 @@ enabled=PackedStringArray("res://addons/debug_menu/plugin.cfg")
Entity="A Entity"
Player="A Player"
Weapon=""
Object=""
[importer_defaults]
@ -111,13 +113,16 @@ locale/translations=PackedStringArray("res://translations/translations.de.transl
[layer_names]
2d_render/layer_1="Wall"
2d_render/layer_2="Floor"
2d_render/layer_3="Entity"
2d_render/layer_4="Object"
2d_physics/layer_1="Map"
2d_navigation/layer_1="Floor"
2d_physics/layer_2="Entity"
2d_navigation/layer_2="Wall"
2d_physics/layer_3="Object"
2d_physics/layer_4="EntityHitbox"
2d_physics/layer_5="DamageHitbox"
2d_physics/layer_4="Pickup"
[physics]

View file

@ -3,15 +3,17 @@
[ext_resource type="Script" path="res://scenes/game/entities/entity.gd" id="1_s7hj7"]
[node name="Entity" type="CharacterBody2D" groups=["Entity"]]
light_mask = 4
visibility_layer = 4
z_index = 1
y_sort_enabled = true
collision_layer = 2
script = ExtResource("1_s7hj7")
[node name="Area2D" type="Area2D" parent="." groups=["Entity"]]
collision_layer = 8
collision_mask = 16
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
light_mask = 4
visibility_layer = 5
z_index = 1
y_sort_enabled = true

View file

@ -5,6 +5,8 @@ extends "res://scenes/game/entities/entity.gd"
@onready var animatedSprite = $AnimatedSprite2D
@onready var pickupArea = $PickupArea
var rollSpeed = maxSpeed * 5
const rollCooldown = 5.0
@ -14,6 +16,9 @@ var rolling = false
var canRoll = true
var carrying = false
var object = null
var lastDirection : Vector2
var lastdirectionVector : Vector2
@ -31,6 +36,17 @@ func _physics_process(delta: float) -> void:
lastdirectionVector = directionVector
if Input.is_action_just_pressed("ROLL") and lastDirection != Vector2.ZERO:
roll()
if Input.is_action_just_pressed("INTERACT"):
match carrying:
false:
if pickupArea.get_overlapping_areas() != []:
pickup(pickupArea.get_overlapping_areas()[0])
true:
dropObject()
#pickupArea.get_overlapping_areas()[0].pickup(self)
#print(pickupArea.get_overlapping_areas())
if rolling:
move(lastdirectionVector * speed, acceleration)
else:
@ -48,21 +64,12 @@ func move(newVelocity : Vector2, acc):
func roll():
if not rolling and canRoll:
dropObject()
canRoll = false
setSpeed(rollSpeed)
invincible = true
rolling = true
rollTimer.start(rollTime)
func _on_roll_timeout() -> void:
resetSpeed()
invincible = false
rolling = false
rollCooldownTimer.start(rollCooldown)
func _on_roll_cooldown_timer_timeout() -> void:
canRoll = true
func setAnimation():
if not rolling:
@ -76,3 +83,28 @@ func setAnimation():
animatedSprite.play("DOWN")
elif not (Input.is_action_pressed("MOVE_UP") or Input.is_action_pressed("MOVE_RIGHT") or Input.is_action_pressed("MOVE_DOWN") or Input.is_action_pressed("MOVE_LEFT")):
animatedSprite.play("IDLE")
func _on_roll_timeout() -> void:
resetSpeed()
invincible = false
rolling = false
rollCooldownTimer.start(rollCooldown)
func _on_roll_cooldown_timer_timeout() -> void:
canRoll = true
func pickup(newObject):
if newObject.player == null and not rolling:
carrying = true
object = newObject
speed -= object.getWeight()
object.pickup(self)
func dropObject():
if carrying:
carrying = false
object.drop()
object = null
resetSpeed()

View file

@ -4,27 +4,21 @@
[ext_resource type="Script" path="res://scenes/game/entities/player/player.gd" id="2_s0pfn"]
[ext_resource type="SpriteFrames" uid="uid://dv18sf3aj0n1h" path="res://scenes/game/entities/player/player.tres" id="3_mlsai"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_gk017"]
size = Vector2(16, 16)
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_upmug"]
radius = 8.0
height = 16.0
[sub_resource type="CircleShape2D" id="CircleShape2D_8u3aq"]
radius = 8.0
[node name="Player" groups=["Player"] instance=ExtResource("1_kmfws")]
script = ExtResource("2_s0pfn")
[node name="Area2D" parent="." index="0" groups=["Player"]]
[node name="CollisionShape2D" parent="Area2D" index="0"]
position = Vector2(0, 8)
shape = SubResource("RectangleShape2D_gk017")
[node name="CollisionShape2D" parent="." index="1"]
[node name="CollisionShape2D" parent="." index="0"]
position = Vector2(0, 8)
shape = SubResource("CapsuleShape2D_upmug")
[node name="AnimatedSprite2D" parent="." index="2"]
[node name="AnimatedSprite2D" parent="." index="1"]
sprite_frames = ExtResource("3_mlsai")
animation = &"DOWN"
metadata/_aseprite_wizard_config_ = {
@ -41,16 +35,24 @@ metadata/_aseprite_wizard_interface_config_ = {
"slice_section": false
}
[node name="Camera2D" type="Camera2D" parent="." index="3"]
[node name="Camera2D" type="Camera2D" parent="." index="2"]
zoom = Vector2(3, 3)
limit_smoothed = true
position_smoothing_enabled = true
[node name="RollTimer" type="Timer" parent="." index="4"]
[node name="RollTimer" type="Timer" parent="." index="3"]
one_shot = true
[node name="RollCooldownTimer" type="Timer" parent="." index="5"]
[node name="RollCooldownTimer" type="Timer" parent="." index="4"]
one_shot = true
[node name="PickupArea" type="Area2D" parent="." index="5" groups=["Player"]]
position = Vector2(0, 8)
collision_layer = 8
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="PickupArea" index="0"]
shape = SubResource("CircleShape2D_8u3aq")
[connection signal="timeout" from="RollTimer" to="." method="_on_roll_timeout"]
[connection signal="timeout" from="RollCooldownTimer" to="." method="_on_roll_cooldown_timer_timeout"]

View file

@ -1,8 +1,9 @@
[gd_scene load_steps=4 format=3 uid="uid://dgxw2n4ei2ahe"]
[gd_scene load_steps=5 format=3 uid="uid://dgxw2n4ei2ahe"]
[ext_resource type="Script" path="res://scenes/game/mainGame/main_game.gd" id="1_napbe"]
[ext_resource type="PackedScene" uid="uid://0duodsosmfpq" path="res://scenes/game/entities/player/player.tscn" id="3_sjgkj"]
[ext_resource type="PackedScene" uid="uid://br7eqr6jomsg4" path="res://scenes/game/map/map.tscn" id="3_vpriv"]
[ext_resource type="PackedScene" uid="uid://41ksceqosqq2" path="res://scenes/game/objects/Vase/vase.tscn" id="4_mot7l"]
[node name="mainGame" type="Node2D"]
script = ExtResource("1_napbe")
@ -10,3 +11,11 @@ script = ExtResource("1_napbe")
[node name="Map" parent="." instance=ExtResource("3_vpriv")]
[node name="Player" parent="." instance=ExtResource("3_sjgkj")]
light_mask = 1
visibility_layer = 1
z_index = 0
y_sort_enabled = false
[node name="Vase" parent="." instance=ExtResource("4_mot7l")]
position = Vector2(32, 24)
value = 985

View file

@ -5,5 +5,5 @@
[node name="Map" type="Node2D"]
[node name="Walls" type="TileMapLayer" parent="."]
tile_map_data = PackedByteArray("AAD///7/AAAAAAAAAAAAAP7/AAAAAAAAAAD+////AAAAAAAAAAD+/wAAAAAAAAAAAAD+//7/AAAAAAAAAAABAP7/AAAAAAAAAAACAP7/AAAAAAAAAAD+/wEAAAAAAAAAAAD+/wIAAAAAAAAAAAD+/wMAAAAAAAAAAAADAP7/AAAAAAAAAAAEAP7/AAAAAAAAAAA=")
tile_map_data = PackedByteArray("AAD///7/AAAAAAAAAAAAAP7/AAAAAAAAAAD+////AAAAAAAAAAD+/wAAAAAAAAAAAAD+//7/AAAAAAAAAAABAP7/AAAAAAAAAAACAP7/AAAAAAAAAAD+/wEAAAAAAAAAAAD+/wIAAAAAAAAAAAD+/wMAAAAAAAAAAAADAP7/AAAAAAAAAAAEAP7/AAAAAAAAAAD//wMAAAAAAAAAAAACAAMAAAAAAAAAAAADAAMAAAAAAAAAAAAEAAMAAAAAAAAAAAAEAAQAAAAAAAAAAAADAAYAAAAAAAAAAAACAAYAAAAAAAAAAAABAAYAAAAAAAAAAAAAAAYAAAAAAAAAAAD//wYAAAAAAAAAAAD+/wYAAAAAAAAAAAADAAUAAAAAAAAAAAAEAAUAAAAAAAAAAAAEAAYAAAAAAAAAAAAFAAMAAAAAAAAAAAAFAAIAAAAAAAAAAAAFAAEAAAAAAAAAAAA=")
tile_set = ExtResource("1_gju0a")

View file

@ -0,0 +1,15 @@
[gd_scene load_steps=3 format=3 uid="uid://41ksceqosqq2"]
[ext_resource type="PackedScene" uid="uid://dxpd1pq7v6ing" path="res://scenes/game/objects/object.tscn" id="1_fkdlr"]
[sub_resource type="CircleShape2D" id="CircleShape2D_pmiic"]
radius = 12.0
[node name="Vase" instance=ExtResource("1_fkdlr")]
y_sort_enabled = true
[node name="CollisionShape2D" parent="." index="0"]
shape = SubResource("CircleShape2D_pmiic")
[node name="AnimatedSprite2D" parent="." index="1"]
animation = &""

View file

@ -0,0 +1,30 @@
extends Area2D
@export_range(10,1000) var value = 10
@export_range(1,70) var weight = 1
const heavy = 50
var player = null
func _physics_process(delta: float) -> void:
#if player != null and weight >= heavy :
#global_position.y = move_toward(global_position.y, player.global_position.y, 5)
#global_position.x = move_toward(global_position.x, player.global_position.x, 5)
#if player != null and weight <= heavy :
if player != null:
global_position.y = move_toward(global_position.y, player.global_position.y, 3)
global_position.x = move_toward(global_position.x, player.global_position.x, 3)
func pickup(newPlayer):
z_index = 2
player = newPlayer
func drop():
global_position.y += 10
player = null
z_index = 0
func getWeight():
return weight

View file

@ -0,0 +1,12 @@
[gd_scene load_steps=2 format=3 uid="uid://dxpd1pq7v6ing"]
[ext_resource type="Script" path="res://scenes/game/objects/object.gd" id="1_3y27f"]
[node name="Object" type="Area2D" groups=["Object"]]
collision_layer = 4
collision_mask = 8
script = ExtResource("1_3y27f")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]