Added Map; Added Spawners; Changed Decorations; Cleaned up Code and some Settings; Added Enemy

This commit is contained in:
Exobyt 2024-09-14 19:34:17 +02:00
parent e82438139f
commit e18beb6c4c
160 changed files with 4674 additions and 182 deletions

55
scenes/game/Door/door.gd Normal file
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@ -0,0 +1,55 @@
extends StaticBody2D
var isOpen = false
@onready var collision = $CollisionShape
@onready var lightOccluder = $LightOccluder
@onready var animatedSprite = $AnimatedSprite
@onready var interactIcon = $InteractIcon
@onready var interactionRadius = $InteractionRadius
func _ready() -> void:
interactIcon.hide()
interactIcon.rotation_degrees -= rotation_degrees
collision.disabled = false
func toggle():
if isOpen:
close()
else:
open()
func open():
await get_tree().physics_frame
isOpen = true
collision.disabled = true
lightOccluder.visible = false
animatedSprite.play("open")
func close():
await get_tree().physics_frame
isOpen = false
collision.disabled = false
lightOccluder.visible = true
animatedSprite.play_backwards("open")
func _on_interaction_radius_area_entered(area: Area2D) -> void:
if area.is_in_group("Player"):
interactIcon.show()
func _on_interaction_radius_area_exited(area: Area2D) -> void:
if area.is_in_group("Player") :
interactIcon.hide()
func _on_interaction_radius_body_entered(body: Node2D) -> void:
if body.is_in_group("Entity"):
if not isOpen:
open()
func _on_interaction_radius_body_exited(body: Node2D) -> void:
if body.is_in_group("Entity") and interactionRadius.get_overlapping_bodies() == []:
if isOpen:
close()

159
scenes/game/Door/door.tscn Normal file
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[gd_scene load_steps=20 format=3 uid="uid://bh72njcvmuhfk"]
[ext_resource type="Script" path="res://scenes/game/Door/door.gd" id="1_ti3af"]
[ext_resource type="Texture2D" uid="uid://f6e5v3hda1wt" path="res://Assets/Door/Door.png" id="2_pj8k7"]
[ext_resource type="Texture2D" uid="uid://f6615qeewbpg" path="res://Assets/Icons/OenDoor.png" id="3_lkqj0"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_7nrw6"]
size = Vector2(32, 8)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ec8wo"]
size = Vector2(16, 16)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_gcwtp"]
size = Vector2(32, 32)
[sub_resource type="AtlasTexture" id="AtlasTexture_xtm5g"]
atlas = ExtResource("2_pj8k7")
region = Rect2(0, 0, 58, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_lxext"]
atlas = ExtResource("2_pj8k7")
region = Rect2(58, 0, 58, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_nmsgj"]
atlas = ExtResource("2_pj8k7")
region = Rect2(116, 0, 58, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_11ufk"]
atlas = ExtResource("2_pj8k7")
region = Rect2(174, 0, 58, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_yb8el"]
atlas = ExtResource("2_pj8k7")
region = Rect2(232, 0, 58, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_h56qt"]
atlas = ExtResource("2_pj8k7")
region = Rect2(290, 0, 58, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_6newm"]
atlas = ExtResource("2_pj8k7")
region = Rect2(348, 0, 58, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_1r2eb"]
atlas = ExtResource("2_pj8k7")
region = Rect2(406, 0, 58, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_afbr5"]
atlas = ExtResource("2_pj8k7")
region = Rect2(464, 0, 58, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_m6qoc"]
atlas = ExtResource("2_pj8k7")
region = Rect2(522, 0, 58, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_sitog"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_xtm5g")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_lxext")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_nmsgj")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_11ufk")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_yb8el")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_h56qt")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_6newm")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1r2eb")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_afbr5")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_m6qoc")
}],
"loop": false,
"name": &"open",
"speed": 25.0
}]
[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_sqi44"]
polygon = PackedVector2Array(-24, -4, 4, -4, 24, -4, 24, 4, -24, 4)
[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_1pn5v"]
polygon = PackedVector2Array(-32, -8, -16, -8, -16, 8, -32, 8)
[node name="Door" type="StaticBody2D" groups=["Door"]]
light_mask = 8
visibility_layer = 8
collision_layer = 12
collision_mask = 512
script = ExtResource("1_ti3af")
[node name="CollisionShape" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_7nrw6")
[node name="CollisionShape2" type="CollisionShape2D" parent="."]
position = Vector2(24, 0)
shape = SubResource("RectangleShape2D_ec8wo")
[node name="CollisionShape3" type="CollisionShape2D" parent="."]
position = Vector2(-24, 0)
shape = SubResource("RectangleShape2D_ec8wo")
[node name="InteractionRadius" type="Area2D" parent="." groups=["Door"]]
collision_layer = 8
collision_mask = 576
[node name="CollisionShape2D" type="CollisionShape2D" parent="InteractionRadius"]
shape = SubResource("RectangleShape2D_gcwtp")
[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
light_mask = 8
visibility_layer = 8
sprite_frames = SubResource("SpriteFrames_sitog")
animation = &"open"
[node name="LightOccluder" type="LightOccluder2D" parent="."]
light_mask = 8
visibility_layer = 8
occluder = SubResource("OccluderPolygon2D_sqi44")
occluder_light_mask = 8
[node name="LightOccluder2" type="LightOccluder2D" parent="."]
light_mask = 8
visibility_layer = 8
occluder = SubResource("OccluderPolygon2D_1pn5v")
occluder_light_mask = 8
[node name="LightOccluder3" type="LightOccluder2D" parent="."]
light_mask = 8
visibility_layer = 8
position = Vector2(48, 0)
occluder = SubResource("OccluderPolygon2D_1pn5v")
occluder_light_mask = 8
[node name="InteractIcon" type="Sprite2D" parent="."]
z_index = 5
position = Vector2(4.76837e-07, -6.55651e-07)
scale = Vector2(0.5, 0.5)
texture = ExtResource("3_lkqj0")
[connection signal="area_entered" from="InteractionRadius" to="." method="_on_interaction_radius_area_entered"]
[connection signal="area_exited" from="InteractionRadius" to="." method="_on_interaction_radius_area_exited"]
[connection signal="body_entered" from="InteractionRadius" to="." method="_on_interaction_radius_body_entered"]
[connection signal="body_exited" from="InteractionRadius" to="." method="_on_interaction_radius_body_exited"]

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@ -0,0 +1,7 @@
extends Area2D
signal hit(entity: int)
func attack(damage):
for i in get_overlapping_areas():
i.hit(damage)

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@ -0,0 +1,11 @@
[gd_scene load_steps=2 format=3 uid="uid://cwirujaquehfc"]
[ext_resource type="Script" path="res://scenes/game/Hitbox/damage_area.gd" id="1_bd1uk"]
[node name="DamageArea" type="Area2D"]
collision_layer = 128
collision_mask = 256
script = ExtResource("1_bd1uk")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
debug_color = Color(0.984314, 0, 0, 0.419608)

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@ -0,0 +1,6 @@
extends Area2D
signal signalHit(damage)
func hit(damage):
signalHit.emit(damage)

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@ -0,0 +1,11 @@
[gd_scene load_steps=2 format=3 uid="uid://c2lwkqoigo128"]
[ext_resource type="Script" path="res://scenes/game/Hitbox/hit_box.gd" id="1_nu2k7"]
[node name="HitBox" type="Area2D"]
collision_layer = 256
collision_mask = 128
script = ExtResource("1_nu2k7")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
debug_color = Color(0, 0.0784314, 0.0980392, 0.572549)

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@ -0,0 +1,8 @@
[gd_scene load_steps=2 format=3 uid="uid://dilvwpnqg5ybw"]
[ext_resource type="PackedScene" uid="uid://dd11tyc47c3oy" path="res://scenes/game/map/tilemap.tscn" id="1_yg08r"]
[node name="Room" type="Node2D"]
[node name="Tilemap" parent="." instance=ExtResource("1_yg08r")]
tile_map_data = PackedByteArray()

View file

@ -1,14 +1,25 @@
[gd_scene load_steps=3 format=3 uid="uid://sgnp11xty7i1"]
[gd_scene load_steps=4 format=3 uid="uid://sgnp11xty7i1"]
[ext_resource type="Script" path="res://scenes/game/collectionArea/collection_area.gd" id="1_c4amf"]
[ext_resource type="Texture2D" uid="uid://caaj6cyrfglu5" path="res://Assets/CollectionZone.png" id="2_4nokb"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1qvdj"]
size = Vector2(96, 96)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_e58ei"]
size = Vector2(136, 136)
[node name="CollectionArea" type="Area2D"]
collision_layer = 8
collision_mask = 4
light_mask = 32
visibility_layer = 32
collision_layer = 32
collision_mask = 16
script = ExtResource("1_c4amf")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_1qvdj")
shape = SubResource("RectangleShape2D_e58ei")
[node name="NavigationObstacle2D" type="NavigationObstacle2D" parent="."]
scale = Vector2(0.997855, 1)
vertices = PackedVector2Array(-32.0688, -32, 32.0688, -32, 32.0688, 32, -32.0688, 32)
avoidance_layers = 32
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_4nokb")

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@ -0,0 +1,98 @@
extends "res://scenes/game/entities/entity.gd"
@export_range(1,10) var damage = 1
@export_range(0.1,1) var attackCooldown = 1
@onready var navigationAgent = $NavigationAgent
@onready var targetRaycast = $Radius/RayCast2D
@onready var attackCooldownTimer = $AttackCooldown
@onready var damageArea = $DamageArea
@onready var focusedPlayer = null
func focusPlayer(player):
focusedPlayer = player
func unfocusPlayer():
focusedPlayer = null
func _ready() -> void:
navigationAgent.velocity_computed.connect(Callable(_on_navigation_agent_velocity_computed))
func set_movement_target(movement_target: Vector2):
navigationAgent.set_target_position(movement_target)
func moveTowardsPlayer():
if $Radius.get_overlapping_bodies() != [] and not targetRaycast.is_colliding():
navigationAgent.target_position = focusedPlayer.global_position
func _physics_process(delta: float) -> void:
if focusedPlayer != null:
#targetRaycast.target_position = focusedPlayer.global_position - global_position
if $Radius.get_overlapping_bodies() != [] and not targetRaycast.is_colliding():
navigationAgent.target_position = focusedPlayer.global_position
if focusedPlayer != null:
targetRaycast.target_position = focusedPlayer.global_position - global_position
else:
targetRaycast.target_position = Vector2(global_position.x-1000,global_position.y-1000)
#if $Radius.get_overlapping_bodies() != [] and not targetRaycast.is_colliding():
# navigationAgent.target_position = focusedPlayer.global_position
#if global_position.distance_squared_to(focusedPlayer.global_position) > speed *10:
#moveTowardsPlayer()
var currentAgentPosition = global_position
if NavigationServer2D.map_get_iteration_id(navigationAgent.get_navigation_map()) == 0:
return
if navigationAgent.is_navigation_finished():
return
var nextPathPosition = navigationAgent.get_next_path_position()
var newVelocity = currentAgentPosition.direction_to(nextPathPosition)
if navigationAgent.avoidance_enabled:
navigationAgent.set_velocity(newVelocity * speed)
else:
_on_navigation_agent_velocity_computed(newVelocity)
func _on_navigation_agent_velocity_computed(safe_velocity: Vector2) -> void:
velocity = safe_velocity
move_and_slide()
func _on_radius_body_entered(body: Node2D) -> void:
if body.is_in_group("Player"):
focusPlayer(body)
func _on_radius_body_exited(body: Node2D) -> void:
if body.is_in_group("Player"):
unfocusPlayer()
func attack():
damageArea.attack(damage)
func _on_damage_area_area_entered(area: Area2D) -> void:
attackCooldownTimer.start(attackCooldown)
func _on_attack_cooldown_timeout() -> void:
attack()
attackCooldownTimer.start(attackCooldown)
func _on_damage_area_area_exited(area: Area2D) -> void:
#attackCooldownTimer.time_left = attackCooldown
attackCooldownTimer.stop()
#func _on_ray_cast_2d_draw() -> void:
#if focusedPlayer != null:
##targetRaycast.target_position = focusedPlayer.global_position - global_position
#if $Radius.get_overlapping_bodies() != [] and not targetRaycast.is_colliding():
#navigationAgent.target_position = focusedPlayer.global_position

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@ -0,0 +1,91 @@
[gd_scene load_steps=11 format=3 uid="uid://bnxx7nnifjica"]
[ext_resource type="PackedScene" uid="uid://b18cf4i8v6a1" path="res://scenes/game/entities/entity.tscn" id="1_bf5v6"]
[ext_resource type="Script" path="res://scenes/game/entities/Enemy/enemy.gd" id="2_4vapd"]
[ext_resource type="Texture2D" uid="uid://dh14dje1066et" path="res://icon.svg" id="3_jenk6"]
[ext_resource type="PackedScene" uid="uid://cwirujaquehfc" path="res://scenes/game/Hitbox/damage_area.tscn" id="4_mr72k"]
[sub_resource type="CircleShape2D" id="CircleShape2D_xq7op"]
radius = 8.0
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_c882v"]
light_mode = 2
[sub_resource type="AtlasTexture" id="AtlasTexture_rdbks"]
atlas = ExtResource("3_jenk6")
region = Rect2(0, 0, 128, 128)
[sub_resource type="SpriteFrames" id="SpriteFrames_i6h2x"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_rdbks")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_w20ih"]
radius = 128.0
height = 384.0
[sub_resource type="CircleShape2D" id="CircleShape2D_eto3a"]
radius = 16.0
[node name="Enemy" groups=["Enemy"] instance=ExtResource("1_bf5v6")]
collision_layer = 2560
script = ExtResource("2_4vapd")
damage = 1
attackCooldown = 1
normalSpeed = 80
[node name="CollisionShape2D" parent="." index="0"]
shape = SubResource("CircleShape2D_xq7op")
[node name="AnimatedSprite2D" parent="." index="1"]
material = SubResource("CanvasItemMaterial_c882v")
position = Vector2(2.38419e-07, 2.38419e-07)
scale = Vector2(0.125, 0.125)
sprite_frames = SubResource("SpriteFrames_i6h2x")
[node name="NavigationAgent" type="NavigationAgent2D" parent="." index="2"]
path_postprocessing = 1
simplify_path = true
avoidance_enabled = true
avoidance_layers = 2560
avoidance_mask = 3630
debug_enabled = true
debug_use_custom = true
debug_path_custom_color = Color(1, 0, 0, 1)
[node name="Radius" type="Area2D" parent="." index="3" groups=["Enemy"]]
collision_layer = 3687
collision_mask = 1024
[node name="CollisionShape2D" type="CollisionShape2D" parent="Radius" index="0"]
rotation = -1.57079
shape = SubResource("CapsuleShape2D_w20ih")
[node name="RayCast2D" type="RayCast2D" parent="Radius" index="1"]
target_position = Vector2(-12.48, 16)
collision_mask = 14
hit_from_inside = true
[node name="DamageArea" parent="." index="4" instance=ExtResource("4_mr72k")]
[node name="CollisionShape2D" parent="DamageArea" index="0"]
shape = SubResource("CircleShape2D_eto3a")
[node name="AttackCooldown" type="Timer" parent="." index="5"]
one_shot = true
[connection signal="velocity_computed" from="NavigationAgent" to="." method="_on_navigation_agent_velocity_computed"]
[connection signal="body_entered" from="Radius" to="." method="_on_radius_body_entered"]
[connection signal="body_exited" from="Radius" to="." method="_on_radius_body_exited"]
[connection signal="draw" from="Radius/RayCast2D" to="." method="_on_ray_cast_2d_draw"]
[connection signal="area_entered" from="DamageArea" to="." method="_on_damage_area_area_entered"]
[connection signal="area_exited" from="DamageArea" to="." method="_on_damage_area_area_exited"]
[connection signal="timeout" from="AttackCooldown" to="." method="_on_attack_cooldown_timeout"]
[editable path="DamageArea"]

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@ -1,5 +1,7 @@
extends CharacterBody2D
@onready var animatedSprite = $AnimatedSprite2D
## Signal for when the entity dies
signal death
## Signal for when the entity gets damaged
@ -11,11 +13,11 @@ signal healed
@export_range(1,100) var maxHealth = 10
## The maximal possible Speed of the Entity
@export_range(100,500) var maxSpeed = 200
@export_range(10,500) var maxSpeed = 200
## The normal Speed between Min and Max
@export_range(100,500) var normalSpeed = 100
@export_range(10,500) var normalSpeed = 100
## The lowest possible Speed of the Entity
@export_range(100,500) var minSpeed = 50
@export_range(10,500) var minSpeed = 50
## Acceleration of the Entity
@export_range(100,500) var acceleration = 10

View file

@ -3,11 +3,12 @@
[ext_resource type="Script" path="res://scenes/game/entities/entity.gd" id="1_s7hj7"]
[node name="Entity" type="CharacterBody2D" groups=["Entity"]]
light_mask = 4
visibility_layer = 4
light_mask = 512
visibility_layer = 512
z_index = 1
y_sort_enabled = true
collision_layer = 2
collision_layer = 512
collision_mask = 14
script = ExtResource("1_s7hj7")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]

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@ -0,0 +1,26 @@
extends Camera2D
@export var INTENSITY = 2.0
@export var DURATION = 1000.0
@export var STARTTIME = 0
var currentStrength = 1
func _ready() -> void:
randomize()
func _process(delta: float) -> void:
var decreaser = (DURATION - (Time.get_ticks_msec() - STARTTIME)) / DURATION
var randX = randf_range(-1,1) * currentStrength * decreaser
var randY = randf_range(-1,1) * currentStrength * decreaser
offset = Vector2(randX, randY)
if decreaser < 0:
offset = Vector2.ZERO
func shake(strength : float = 1, duration : float = 1):
currentStrength = float(strength)
DURATION = float(duration*1000)
STARTTIME = Time.get_ticks_msec()

View file

@ -3,14 +3,16 @@ extends "res://scenes/game/entities/entity.gd"
@onready var rollTimer = $RollTimer
@onready var rollCooldownTimer = $RollCooldownTimer
@onready var animatedSprite = $AnimatedSprite2D
@onready var pickupArea = $PickupArea
@onready var interactionArea = $InteractionArea
@onready var healthBar = $Camera2D/CanvasLayer/Control/VBoxContainer/HealthBar
@onready var rollCooldownBar = $Camera2D/CanvasLayer/Control/VBoxContainer/RollCooldownBar
@onready var healthBar = $Camera2D/CanvasLayer/Control/VBoxContainer/HBoxContainer/HealthBar
@onready var rollCooldownBar = $Camera2D/CanvasLayer/Control/VBoxContainer/HBoxContainer2/RollCooldownBar
@onready var moneyValueLabel = $Camera2D/CanvasLayer/Control/HBoxContainer/MoneyValue
@onready var objectValue = $Camera2D/CanvasLayer/Control/ObjectValues/ObjectMoneyValue
@onready var objectValues = $Camera2D/CanvasLayer/Control/ObjectValues
@onready var camera = $Camera2D
var rollSpeed = maxSpeed * 5
@ -33,12 +35,18 @@ func _ready():
healthBar.min_value = 0
healthBar.max_value = health
func _physics_process(delta: float) -> void:
func setHudValues():
rollCooldownBar.value = rollCooldownTimer.time_left
healthBar.value = health
moneyValueLabel.text = str(G.money)
if object != null:
objectValues.show()
objectValue.text = str(object.getValue())
else:
objectValues.hide()
func _physics_process(delta: float) -> void:
setHudValues()
var direction : Vector2 = Input.get_vector("MOVE_LEFT", "MOVE_RIGHT", "MOVE_UP", "MOVE_DOWN").normalized()
#var direction : Vector2 = Vector2(
#Input.get_action_strength("MOVE_RIGHT") - Input.get_action_strength("MOVE_LEFT"),
@ -51,12 +59,15 @@ func _physics_process(delta: float) -> void:
lastdirectionVector = directionVector
if Input.is_action_just_pressed("ROLL") and lastDirection != Vector2.ZERO:
roll()
if Input.is_action_just_pressed("INTERACT"):
if Input.is_action_just_pressed("ROLL") and lastDirection != Vector2.ZERO:
roll()
if Input.is_action_just_pressed("DOOR"):
openDoor()
if Input.is_action_just_pressed("Pickup"):
match carrying:
false:
pickup(getNearestObject(pickupArea.get_overlapping_areas()))
pickup(getNearestObject(interactionArea.get_overlapping_areas()))
true:
dropObject()
#pickupArea.get_overlapping_areas()[0].pickup(self)
@ -118,7 +129,7 @@ func _on_roll_cooldown_timer_timeout() -> void:
canRoll = true
func pickup(newObject):
if newObject != null:
if newObject != null and newObject.is_in_group("Object"):
if newObject.player == null and not rolling:
carrying = true
object = newObject
@ -137,10 +148,25 @@ func getNearestObject(list):
var shortestDistance = 0
if list != []:
for i in list:
if nearestObject == null:
shortestDistance = global_position.distance_to(i.global_position)
nearestObject = i
elif shortestDistance > global_position.distance_to(i.global_position):
shortestDistance = global_position.distance_to(i.global_position)
nearestObject = i
if i.is_in_group("Object"):
if nearestObject == null:
shortestDistance = global_position.distance_to(i.global_position)
nearestObject = i
elif shortestDistance > global_position.distance_to(i.global_position):
shortestDistance = global_position.distance_to(i.global_position)
nearestObject = i
return nearestObject
func openDoor():
for door in interactionArea.get_overlapping_areas():
if door.is_in_group("Door"):
door.get_parent().toggle()
func _on_hit_box_signal_hit(damage: Variant) -> void:
hit(damage)
camera.shake(2,0.5)
func _on_death() -> void:
print("HOHO")

View file

@ -1,30 +1,45 @@
[gd_scene load_steps=6 format=3 uid="uid://0duodsosmfpq"]
[gd_scene load_steps=17 format=3 uid="uid://0duodsosmfpq"]
[ext_resource type="PackedScene" uid="uid://b18cf4i8v6a1" path="res://scenes/game/entities/entity.tscn" id="1_kmfws"]
[ext_resource type="Script" path="res://scenes/game/entities/player/player.gd" id="2_s0pfn"]
[ext_resource type="SpriteFrames" uid="uid://dv18sf3aj0n1h" path="res://scenes/game/entities/player/player.tres" id="3_mlsai"]
[ext_resource type="Texture2D" uid="uid://drjv0kpcfubr0" path="res://Assets/Icons/Dollar.png" id="4_6t857"]
[ext_resource type="Theme" uid="uid://brft526ygjv2u" path="res://Theme/Hud.tres" id="4_pkh7x"]
[ext_resource type="Script" path="res://scenes/game/entities/player/camera.gd" id="4_pm6vd"]
[ext_resource type="Texture2D" uid="uid://doeb4tgupsuhn" path="res://Assets/LightRadius.png" id="4_rgjff"]
[ext_resource type="PackedScene" uid="uid://c2lwkqoigo128" path="res://scenes/game/Hitbox/hit_box.tscn" id="5_al0qa"]
[ext_resource type="Texture2D" uid="uid://b27g8eulkxvyr" path="res://Assets/Icons/Health.png" id="6_4smqb"]
[ext_resource type="StyleBox" uid="uid://cicm0nqh0g7fd" path="res://Theme/RollBar.tres" id="7_0w6mh"]
[ext_resource type="StyleBox" uid="uid://31r7sc1edews" path="res://Theme/Empty.tres" id="7_luccy"]
[ext_resource type="StyleBox" uid="uid://6x7dblrcglcl" path="res://Theme/HealthBar.tres" id="8_kgbvc"]
[ext_resource type="Texture2D" uid="uid://c2o4115sewunm" path="res://Assets/Icons/Roll.png" id="10_1rhoe"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_ihc0q"]
radius = 4.0
height = 16.0
[sub_resource type="CircleShape2D" id="CircleShape2D_7ukjs"]
radius = 8.94427
[sub_resource type="CircleShape2D" id="CircleShape2D_8u3aq"]
radius = 8.94427
[sub_resource type="CircleShape2D" id="CircleShape2D_bjveg"]
radius = 8.94427
[node name="Player" groups=["Player"] instance=ExtResource("1_kmfws")]
light_mask = 1536
visibility_layer = 1536
collision_layer = 1536
script = ExtResource("2_s0pfn")
[node name="CollisionShape2D" parent="." index="0"]
position = Vector2(0, 8)
position = Vector2(0, 4)
rotation = 1.57079
shape = SubResource("CapsuleShape2D_ihc0q")
shape = SubResource("CircleShape2D_7ukjs")
[node name="AnimatedSprite2D" parent="." index="1"]
visibility_layer = 4
light_mask = 1024
visibility_layer = 1024
scale = Vector2(1.5, 1.5)
sprite_frames = ExtResource("3_mlsai")
animation = &"IDLE"
frame_progress = 0.904526
animation = &"DOWN"
metadata/_aseprite_wizard_config_ = {
"layer": "",
"o_ex_p": "",
@ -43,6 +58,8 @@ metadata/_aseprite_wizard_interface_config_ = {
zoom = Vector2(4, 4)
limit_smoothed = true
position_smoothing_enabled = true
drag_horizontal_enabled = true
script = ExtResource("4_pm6vd")
[node name="CanvasLayer" type="CanvasLayer" parent="Camera2D" index="0"]
@ -55,54 +72,134 @@ grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
theme = ExtResource("4_pkh7x")
[node name="HBoxContainer" type="HBoxContainer" parent="Camera2D/CanvasLayer/Control" index="0"]
layout_mode = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="MoneyLabel" type="Label" parent="Camera2D/CanvasLayer/Control/HBoxContainer" index="0"]
[node name="TextureRect" type="TextureRect" parent="Camera2D/CanvasLayer/Control/HBoxContainer" index="0"]
layout_mode = 2
texture = ExtResource("4_6t857")
[node name="MoneyLabel" type="Label" parent="Camera2D/CanvasLayer/Control/HBoxContainer" index="1"]
visible = false
layout_mode = 2
text = "MONEY"
[node name="MoneyValue" type="Label" parent="Camera2D/CanvasLayer/Control/HBoxContainer" index="1"]
[node name="MoneyValue" type="Label" parent="Camera2D/CanvasLayer/Control/HBoxContainer" index="2"]
layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="Camera2D/CanvasLayer/Control" index="1"]
modulate = Color(1, 1, 1, 0.901961)
layout_mode = 1
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = 16.0
offset_top = -63.9999
offset_right = 312.0
offset_bottom = -29.0
offset_top = -120.0
offset_right = 517.0
offset_bottom = -49.0
grow_vertical = 0
scale = Vector2(1.5, 1.5)
size_flags_horizontal = 3
alignment = 1
[node name="RollCooldownBar" type="ProgressBar" parent="Camera2D/CanvasLayer/Control/VBoxContainer" index="0"]
[node name="HBoxContainer2" type="HBoxContainer" parent="Camera2D/CanvasLayer/Control/VBoxContainer" index="0"]
layout_mode = 2
size_flags_vertical = 3
[node name="TextureRect" type="TextureRect" parent="Camera2D/CanvasLayer/Control/VBoxContainer/HBoxContainer2" index="0"]
layout_mode = 2
texture = ExtResource("10_1rhoe")
expand_mode = 2
[node name="RollCooldownBar" type="ProgressBar" parent="Camera2D/CanvasLayer/Control/VBoxContainer/HBoxContainer2" index="1"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 1
theme_override_font_sizes/font_size = 16
theme_override_styles/background = ExtResource("7_0w6mh")
theme_override_styles/fill = ExtResource("7_luccy")
fill_mode = 1
show_percentage = false
[node name="HealthBar" type="ProgressBar" parent="Camera2D/CanvasLayer/Control/VBoxContainer" index="1"]
[node name="HBoxContainer" type="HBoxContainer" parent="Camera2D/CanvasLayer/Control/VBoxContainer" index="1"]
layout_mode = 2
[node name="TextureRect" type="TextureRect" parent="Camera2D/CanvasLayer/Control/VBoxContainer/HBoxContainer" index="0"]
layout_mode = 2
texture = ExtResource("6_4smqb")
expand_mode = 2
[node name="HealthBar" type="ProgressBar" parent="Camera2D/CanvasLayer/Control/VBoxContainer/HBoxContainer" index="1"]
layout_mode = 2
size_flags_horizontal = 3
theme_override_font_sizes/font_size = 16
theme_override_styles/background = ExtResource("7_luccy")
theme_override_styles/fill = ExtResource("8_kgbvc")
rounded = true
[node name="ObjectValues" type="HBoxContainer" parent="Camera2D/CanvasLayer/Control" index="2"]
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -288.0
offset_top = -112.0
offset_right = -22.0
offset_bottom = -12.0
grow_horizontal = 0
grow_vertical = 0
alignment = 2
[node name="MoneyLabel" type="Label" parent="Camera2D/CanvasLayer/Control/ObjectValues" index="0"]
layout_mode = 2
text = "+"
[node name="ObjectMoneyValue" type="Label" parent="Camera2D/CanvasLayer/Control/ObjectValues" index="1"]
layout_mode = 2
[node name="TextureRect" type="TextureRect" parent="Camera2D/CanvasLayer/Control/ObjectValues" index="2"]
layout_mode = 2
texture = ExtResource("4_6t857")
[node name="RollTimer" type="Timer" parent="." index="3"]
one_shot = true
[node name="RollCooldownTimer" type="Timer" parent="." index="4"]
one_shot = true
[node name="PickupArea" type="Area2D" parent="." index="5" groups=["Player"]]
collision_layer = 8
collision_mask = 4
[node name="InteractionArea" type="Area2D" parent="." index="5" groups=["Player"]]
collision_layer = 64
collision_mask = 24
[node name="CollisionShape2D" type="CollisionShape2D" parent="PickupArea" index="0"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="InteractionArea" index="0"]
position = Vector2(0, 4)
shape = SubResource("CircleShape2D_8u3aq")
[node name="PointLight2D" type="PointLight2D" parent="." index="6"]
position = Vector2(0, 4)
color = Color(0.74978, 0.74978, 0.74978, 1)
energy = 0.5
range_item_cull_mask = 3647
shadow_enabled = true
shadow_item_cull_mask = 10
texture = ExtResource("4_rgjff")
texture_scale = 2.0
[node name="HitBox" parent="." index="7" instance=ExtResource("5_al0qa")]
[node name="CollisionShape2D" parent="HitBox" index="0"]
position = Vector2(0, 4)
shape = SubResource("CircleShape2D_bjveg")
[connection signal="death" from="." to="." method="_on_death"]
[connection signal="timeout" from="RollTimer" to="." method="_on_roll_timeout"]
[connection signal="timeout" from="RollCooldownTimer" to="." method="_on_roll_cooldown_timer_timeout"]
[connection signal="signalHit" from="HitBox" to="." method="_on_hit_box_signal_hit"]
[editable path="HitBox"]

View file

@ -4,6 +4,8 @@ extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
$Map.spawnObjects()
$Map.spawnEnemies()
stormTimer.start(randi_range(G.GAMETIME.MIN, G.GAMETIME.MAX))
# Called every frame. 'delta' is the elapsed time since the previous frame.

View file

@ -1,32 +1,18 @@
[gd_scene load_steps=6 format=3 uid="uid://dgxw2n4ei2ahe"]
[gd_scene load_steps=4 format=3 uid="uid://dgxw2n4ei2ahe"]
[ext_resource type="Script" path="res://scenes/game/mainGame/main_game.gd" id="1_napbe"]
[ext_resource type="PackedScene" uid="uid://0duodsosmfpq" path="res://scenes/game/entities/player/player.tscn" id="3_sjgkj"]
[ext_resource type="PackedScene" uid="uid://br7eqr6jomsg4" path="res://scenes/game/map/map.tscn" id="3_vpriv"]
[ext_resource type="PackedScene" uid="uid://41ksceqosqq2" path="res://scenes/game/objects/Vase/vase.tscn" id="4_mot7l"]
[ext_resource type="PackedScene" uid="uid://sgnp11xty7i1" path="res://scenes/game/collectionArea/collectionArea.tscn" id="5_8c8da"]
[node name="mainGame" type="Node2D"]
script = ExtResource("1_napbe")
[node name="Map" parent="." instance=ExtResource("3_vpriv")]
[node name="Player" parent="." instance=ExtResource("3_sjgkj")]
light_mask = 1
visibility_layer = 1
z_index = 0
y_sort_enabled = false
position = Vector2(-24, 0)
[node name="Vase" parent="." instance=ExtResource("4_mot7l")]
position = Vector2(32, 24)
[node name="Vase2" parent="." instance=ExtResource("4_mot7l")]
position = Vector2(-8, 24)
[node name="Map" parent="." instance=ExtResource("3_vpriv")]
[node name="StormTimer" type="Timer" parent="."]
one_shot = true
[node name="CollectionArea" parent="." instance=ExtResource("5_8c8da")]
position = Vector2(-272, -16)
[connection signal="timeout" from="StormTimer" to="." method="_on_storm_timer_timeout"]

25
scenes/game/map/map.gd Normal file
View file

@ -0,0 +1,25 @@
extends Node2D
@onready var enemySpawners = $Spawner/Enemy
@onready var objectSpawners = $Spawner/Object
func _ready() -> void:
var enemySpawnersArray = enemySpawners.get_children()
for i in enemySpawners.get_children():
i.enabled = false
enemySpawnersArray.shuffle()
enemySpawnersArray[0].enabled = true
enemySpawnersArray[1].enabled = true
#for i in enemySpawnersArray:
#i.enabled = true
func spawnEnemies():
for spawner in enemySpawners.get_children():
spawner.spawn($Enemys)
func spawnObjects():
for spawner in objectSpawners.get_children():
spawner.spawn($Objects)

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

View file

@ -2,12 +2,28 @@ extends Area2D
@export_range(10,1000) var value = 10
@export_range(1,70) var weight = 1
@onready var interactIcon = $InteractIcon
const heavy = 50
var player = null
func _ready() -> void:
interactIcon.hide()
func _physics_process(delta: float) -> void:
for i in get_overlapping_areas():
if i.is_in_group("Player"):
if isCarryied():
interactIcon.hide()
elif not isCarryied():
interactIcon.show()
#if isCarryied():
#interactIcon.hide()
#elif not isCarryied():
#interactIcon.show()
if player != null:
global_position.y = move_toward(global_position.y, player.global_position.y, 3)
global_position.x = move_toward(global_position.x, player.global_position.x, 3)
@ -29,3 +45,14 @@ func getValue():
func isCarryied():
return player != null
#func _on_area_entered(area: Area2D) -> void:
#if area.is_in_group("Player"):
#interactIcon.show()
#
#
#
func _on_area_exited(area: Area2D) -> void:
if area.is_in_group("Player"):
interactIcon.hide()

View file

@ -1,12 +1,35 @@
[gd_scene load_steps=2 format=3 uid="uid://dxpd1pq7v6ing"]
[gd_scene load_steps=5 format=3 uid="uid://dxpd1pq7v6ing"]
[ext_resource type="Script" path="res://scenes/game/objects/object.gd" id="1_3y27f"]
[ext_resource type="Texture2D" uid="uid://c4h5dodgulduy" path="res://Assets/Icons/Pickup.png" id="2_pqvu2"]
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_n7gny"]
light_mode = 2
[sub_resource type="CircleShape2D" id="CircleShape2D_vvfu1"]
radius = 8.0
[node name="Object" type="Area2D" groups=["Object"]]
collision_layer = 4
collision_mask = 8
light_mask = 16
visibility_layer = 16
material = SubResource("CanvasItemMaterial_n7gny")
collision_layer = 16
collision_mask = 96
script = ExtResource("1_3y27f")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -4)
shape = SubResource("CircleShape2D_vvfu1")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
[node name="Sprite2D" type="Sprite2D" parent="."]
use_parent_material = true
position = Vector2(0, -4)
[node name="InteractIcon" type="Sprite2D" parent="."]
z_index = 5
position = Vector2(5.68434e-14, -16)
scale = Vector2(0.625, 0.625)
texture = ExtResource("2_pqvu2")
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="area_exited" from="." to="." method="_on_area_exited"]

View file

@ -0,0 +1,17 @@
[gd_scene load_steps=4 format=3 uid="uid://b6drcvlucpvxi"]
[ext_resource type="PackedScene" uid="uid://dxpd1pq7v6ing" path="res://scenes/game/objects/object.tscn" id="1_ahjmy"]
[ext_resource type="Texture2D" uid="uid://d0bdyo2e6axq2" path="res://Assets/Objects/Computer.png" id="2_3c460"]
[sub_resource type="CircleShape2D" id="CircleShape2D_fkh3i"]
radius = 8.0
[node name="Computer" instance=ExtResource("1_ahjmy")]
value = 100
weight = 40
[node name="CollisionShape2D" parent="." index="0"]
shape = SubResource("CircleShape2D_fkh3i")
[node name="Sprite2D" parent="." index="1"]
texture = ExtResource("2_3c460")

View file

@ -0,0 +1,10 @@
[gd_scene load_steps=3 format=3 uid="uid://dvpc4jiifu08u"]
[ext_resource type="PackedScene" uid="uid://dxpd1pq7v6ing" path="res://scenes/game/objects/object.tscn" id="1_2gi3p"]
[ext_resource type="Texture2D" uid="uid://4qj6kf6qfwhv" path="res://Assets/Objects/Controller.png" id="2_agabt"]
[node name="Controller" instance=ExtResource("1_2gi3p")]
[node name="Sprite2D" parent="." index="1"]
position = Vector2(0, -4)
texture = ExtResource("2_agabt")

View file

@ -0,0 +1,10 @@
[gd_scene load_steps=3 format=3 uid="uid://c2p2latnc2jof"]
[ext_resource type="PackedScene" uid="uid://dxpd1pq7v6ing" path="res://scenes/game/objects/object.tscn" id="1_5c6qq"]
[ext_resource type="Texture2D" uid="uid://br853cx0laqjr" path="res://Assets/Objects/FoodTinCan.png" id="2_ywu5t"]
[node name="FoodTinCan" instance=ExtResource("1_5c6qq")]
[node name="Sprite2D" parent="." index="1"]
position = Vector2(0, -4)
texture = ExtResource("2_ywu5t")

View file

@ -0,0 +1,12 @@
[gd_scene load_steps=3 format=3 uid="uid://di0048xukocpa"]
[ext_resource type="PackedScene" uid="uid://dxpd1pq7v6ing" path="res://scenes/game/objects/object.tscn" id="1_uy3sa"]
[ext_resource type="Texture2D" uid="uid://4dcme0lv0gs3" path="res://Assets/Objects/GameConsole.png" id="2_8xb0y"]
[node name="GameConsole" instance=ExtResource("1_uy3sa")]
value = 60
weight = 30
[node name="Sprite2D" parent="." index="1"]
position = Vector2(0, -4)
texture = ExtResource("2_8xb0y")

View file

@ -0,0 +1,18 @@
[gd_scene load_steps=4 format=3 uid="uid://cox2h4fjawq0t"]
[ext_resource type="PackedScene" uid="uid://dxpd1pq7v6ing" path="res://scenes/game/objects/object.tscn" id="1_iouty"]
[ext_resource type="Texture2D" uid="uid://b5no68c7akp00" path="res://Assets/Objects/GoldBar.png" id="2_q4tnr"]
[sub_resource type="CircleShape2D" id="CircleShape2D_772ct"]
radius = 8.0
[node name="GoldBar" instance=ExtResource("1_iouty")]
value = 800
weight = 50
[node name="CollisionShape2D" parent="." index="0"]
shape = SubResource("CircleShape2D_772ct")
[node name="Sprite2D" parent="." index="1"]
position = Vector2(0, -8)
texture = ExtResource("2_q4tnr")

View file

@ -0,0 +1,10 @@
[gd_scene load_steps=3 format=3 uid="uid://b7aqeqc4i4aw4"]
[ext_resource type="PackedScene" uid="uid://dxpd1pq7v6ing" path="res://scenes/game/objects/object.tscn" id="1_x0fak"]
[ext_resource type="Texture2D" uid="uid://brbshxkillo2g" path="res://Assets/Objects/Hammer.png" id="2_1akxm"]
[node name="Hammer" instance=ExtResource("1_x0fak")]
[node name="Sprite2D" parent="." index="1"]
position = Vector2(0, -4)
texture = ExtResource("2_1akxm")

View file

@ -0,0 +1,12 @@
[gd_scene load_steps=3 format=3 uid="uid://5sajq051qfa7"]
[ext_resource type="PackedScene" uid="uid://dxpd1pq7v6ing" path="res://scenes/game/objects/object.tscn" id="1_ft6b2"]
[ext_resource type="Texture2D" uid="uid://dycry3xe2kkuv" path="res://Assets/Objects/helmet.png" id="2_afdlx"]
[node name="Helmet" instance=ExtResource("1_ft6b2")]
value = 55
weight = 10
[node name="Sprite2D" parent="." index="1"]
position = Vector2(0, -4)
texture = ExtResource("2_afdlx")

View file

@ -0,0 +1,18 @@
[gd_scene load_steps=4 format=3 uid="uid://b2o3rtatwhfgn"]
[ext_resource type="PackedScene" uid="uid://dxpd1pq7v6ing" path="res://scenes/game/objects/object.tscn" id="1_8hfxh"]
[ext_resource type="Texture2D" uid="uid://deid7map2xc4g" path="res://Assets/Objects/Monitor.png" id="2_7s1fc"]
[sub_resource type="CircleShape2D" id="CircleShape2D_rhwnp"]
radius = 8.0
[node name="Monitor" instance=ExtResource("1_8hfxh")]
value = 50
weight = 10
[node name="CollisionShape2D" parent="." index="0"]
shape = SubResource("CircleShape2D_rhwnp")
[node name="Sprite2D" parent="." index="1"]
position = Vector2(0, -4)
texture = ExtResource("2_7s1fc")

View file

@ -0,0 +1,5 @@
[gd_scene load_steps=2 format=3 uid="uid://bhpgpfub6mqe3"]
[ext_resource type="PackedScene" uid="uid://dxpd1pq7v6ing" path="res://scenes/game/objects/object.tscn" id="1_0a370"]
[node name="MysteryBox" instance=ExtResource("1_0a370")]

View file

@ -0,0 +1,10 @@
[gd_scene load_steps=3 format=3 uid="uid://cchj2ofoy1po1"]
[ext_resource type="PackedScene" uid="uid://dxpd1pq7v6ing" path="res://scenes/game/objects/object.tscn" id="1_h8wmp"]
[ext_resource type="Texture2D" uid="uid://ddaedsbebomx5" path="res://Assets/Objects/MysteryBriefcase.png" id="2_2j5i0"]
[node name="MysteryBriefcase" instance=ExtResource("1_h8wmp")]
[node name="Sprite2D" parent="." index="1"]
position = Vector2(0, -4)
texture = ExtResource("2_2j5i0")

View file

@ -0,0 +1,10 @@
[gd_scene load_steps=3 format=3 uid="uid://cabge4sd2hqci"]
[ext_resource type="PackedScene" uid="uid://dxpd1pq7v6ing" path="res://scenes/game/objects/object.tscn" id="1_nnm1b"]
[ext_resource type="Texture2D" uid="uid://cyjlwsdf51v8b" path="res://Assets/Objects/MyteryLiquid.png" id="2_nkcej"]
[node name="MysteryLiquid" instance=ExtResource("1_nnm1b")]
[node name="Sprite2D" parent="." index="1"]
position = Vector2(0, -4)
texture = ExtResource("2_nkcej")

View file

@ -0,0 +1,5 @@
[gd_scene load_steps=2 format=3 uid="uid://lmstim1w7qt5"]
[ext_resource type="PackedScene" uid="uid://dxpd1pq7v6ing" path="res://scenes/game/objects/object.tscn" id="1_hg782"]
[node name="MysteryRemote" instance=ExtResource("1_hg782")]

View file

@ -0,0 +1,10 @@
[gd_scene load_steps=3 format=3 uid="uid://cqg6c8o7mrxdq"]
[ext_resource type="PackedScene" uid="uid://dxpd1pq7v6ing" path="res://scenes/game/objects/object.tscn" id="1_uny6r"]
[ext_resource type="Texture2D" uid="uid://dq8lm6a4tyoss" path="res://Assets/Objects/Screwdriver.png" id="2_14dxu"]
[node name="Screwdriver" instance=ExtResource("1_uny6r")]
[node name="Sprite2D" parent="." index="1"]
position = Vector2(0, -4)
texture = ExtResource("2_14dxu")

View file

@ -0,0 +1,10 @@
[gd_scene load_steps=3 format=3 uid="uid://dtkbn42sua6bd"]
[ext_resource type="PackedScene" uid="uid://dxpd1pq7v6ing" path="res://scenes/game/objects/object.tscn" id="1_prdq3"]
[ext_resource type="Texture2D" uid="uid://cxpy70verc74h" path="res://Assets/Objects/SodaCan.png" id="2_1yknj"]
[node name="SodaCan" instance=ExtResource("1_prdq3")]
[node name="Sprite2D" parent="." index="1"]
position = Vector2(0, -4)
texture = ExtResource("2_1yknj")

View file

@ -0,0 +1,10 @@
[gd_scene load_steps=3 format=3 uid="uid://bg0d4g8srx3ql"]
[ext_resource type="PackedScene" uid="uid://dxpd1pq7v6ing" path="res://scenes/game/objects/object.tscn" id="1_jlw2l"]
[ext_resource type="Texture2D" uid="uid://bmlb8b00cro1f" path="res://Assets/Objects/Speaker.png" id="2_t3xrn"]
[node name="Speaker" instance=ExtResource("1_jlw2l")]
[node name="Sprite2D" parent="." index="1"]
position = Vector2(0, -4)
texture = ExtResource("2_t3xrn")

View file

@ -0,0 +1,10 @@
[gd_scene load_steps=3 format=3 uid="uid://2kdpile8qbj8"]
[ext_resource type="PackedScene" uid="uid://dxpd1pq7v6ing" path="res://scenes/game/objects/object.tscn" id="1_g3qoc"]
[ext_resource type="Texture2D" uid="uid://bwl8v34qo8pif" path="res://Assets/Objects/TeddyBear.png" id="2_xa3pj"]
[node name="TeddyBear" instance=ExtResource("1_g3qoc")]
[node name="Sprite2D" parent="." index="1"]
position = Vector2(0, -4)
texture = ExtResource("2_xa3pj")

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@ -0,0 +1,10 @@
[gd_scene load_steps=3 format=3 uid="uid://0sivf5pahvkp"]
[ext_resource type="PackedScene" uid="uid://dxpd1pq7v6ing" path="res://scenes/game/objects/object.tscn" id="1_wpn0g"]
[ext_resource type="Texture2D" uid="uid://cug6xc65ak64a" path="res://Assets/Objects/Telephone.png" id="2_1w0uo"]
[node name="Telephone" instance=ExtResource("1_wpn0g")]
[node name="Sprite2D" parent="." index="1"]
position = Vector2(0, -4)
texture = ExtResource("2_1w0uo")

View file

@ -0,0 +1,10 @@
[gd_scene load_steps=3 format=3 uid="uid://dep5yy0j8u34g"]
[ext_resource type="PackedScene" uid="uid://dxpd1pq7v6ing" path="res://scenes/game/objects/object.tscn" id="1_fk7ja"]
[ext_resource type="Texture2D" uid="uid://bo803pp8gtg5y" path="res://Assets/Objects/Toolbox.png" id="2_co5u1"]
[node name="Toolbox" instance=ExtResource("1_fk7ja")]
[node name="Sprite2D" parent="." index="1"]
position = Vector2(0, -4)
texture = ExtResource("2_co5u1")

View file

@ -1,17 +1,17 @@
[gd_scene load_steps=3 format=3 uid="uid://41ksceqosqq2"]
[gd_scene load_steps=4 format=3 uid="uid://41ksceqosqq2"]
[ext_resource type="PackedScene" uid="uid://dxpd1pq7v6ing" path="res://scenes/game/objects/object.tscn" id="1_fkdlr"]
[ext_resource type="Texture2D" uid="uid://cj70dguhwi83a" path="res://Assets/Objects/Vase.png" id="2_vxdei"]
[sub_resource type="CircleShape2D" id="CircleShape2D_pmiic"]
radius = 12.0
radius = 8.0
[node name="Vase" instance=ExtResource("1_fkdlr")]
light_mask = 8
visibility_layer = 8
y_sort_enabled = true
[node name="CollisionShape2D" parent="." index="0"]
shape = SubResource("CircleShape2D_pmiic")
[node name="AnimatedSprite2D" parent="." index="1"]
animation = &""
[node name="Sprite2D" parent="." index="1"]
position = Vector2(0, -4)
texture = ExtResource("2_vxdei")