StormyExtraction/scenes/game/map/map.gd

25 lines
596 B
GDScript

extends Node2D
@onready var enemySpawners = $Spawner/Enemy
@onready var objectSpawners = $Spawner/Object
func _ready() -> void:
var enemySpawnersArray = enemySpawners.get_children()
for i in enemySpawners.get_children():
i.enabled = false
enemySpawnersArray.shuffle()
enemySpawnersArray[0].enabled = true
enemySpawnersArray[1].enabled = true
#for i in enemySpawnersArray:
#i.enabled = true
func spawnEnemies():
for spawner in enemySpawners.get_children():
spawner.spawn($Enemys)
func spawnObjects():
for spawner in objectSpawners.get_children():
spawner.spawn($Objects)