29 lines
622 B
GDScript
29 lines
622 B
GDScript
extends Node2D
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@onready var stormTimer = $StormTimer
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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randomize()
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$Map.spawnObjects()
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$Map.spawnEnemies()
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stormTimer.start(randi_range(G.GAMETIME.MIN, G.GAMETIME.MAX))
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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G.StormTimeLeft = stormTimer.time_left
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func _on_storm_timer_timeout() -> void:
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print("Storm")
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func _on_player_death() -> void:
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get_parent().loadEndScren()
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func pause():
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get_tree().paused = true
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func resume():
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get_tree().paused = false
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