Cleaned up the Code; reworked the Block Physics
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48 changed files with 1237 additions and 1116 deletions
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@ -1,12 +1,20 @@
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extends Control
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@onready var score = $VBoxContainer3/VBoxContainer2/ScoreValue
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@onready var time = $VBoxContainer3/VBoxContainer/TimeValue
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@onready var time = $VBoxContainer3/VBoxContainer/Time
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@onready var timeValue = $VBoxContainer3/VBoxContainer/TimeValue
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@onready var mode = $VBoxContainer3/VBoxContainer3/ModeValue
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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score.text = str(GLOBAL.points)
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time.text = str(GLOBAL.time)
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timeValue.text = str(GLOBAL.convertIntToTime(GLOBAL.time))
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if GLOBAL.currentMode == GLOBAL.MODES.INFINITE:
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time.text = "Time Played"
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mode.text = "Infinite"
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elif GLOBAL.currentMode == GLOBAL.MODES.TIME:
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time.text = "Time Left"
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mode.text = "Time"
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GLOBAL.resetGame()
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func _on_play_again_button_pressed() -> void:
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