Fixed many Bugy and added Labels for Time and Score

This commit is contained in:
Exobyt 2024-08-20 00:34:24 +02:00
parent 632eeddc64
commit ee5e17c3e0
14 changed files with 430 additions and 179 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=4 format=3 uid="uid://do8gr42oq2a0y"]
[gd_scene load_steps=5 format=3 uid="uid://do8gr42oq2a0y"]
[ext_resource type="Script" path="res://scenes/Blocks/block.gd" id="1_t1hpt"]
@ -7,6 +7,9 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_gvev2"]
size = Vector2(80, 80)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ti23g"]
size = Vector2(48, 48)
[node name="Block" type="Area2D" groups=["Block"]]
collision_layer = 2
collision_mask = 14
@ -19,21 +22,28 @@ mesh = SubResource("QuadMesh_lsuac")
[node name="RaycastFloor" type="RayCast2D" parent="."]
position = Vector2(32, 72)
target_position = Vector2(0, 32)
target_position = Vector2(0, 8)
collision_mask = 3
hit_from_inside = true
collide_with_areas = true
[node name="RaycastLeft" type="RayCast2D" parent="."]
position = Vector2(-8, 32)
target_position = Vector2(-32, 0)
target_position = Vector2(-8, 0)
collision_mask = 3
hit_from_inside = true
collide_with_areas = true
[node name="RaycastRight" type="RayCast2D" parent="."]
position = Vector2(72, 32)
target_position = Vector2(32, 0)
target_position = Vector2(8, 0)
collision_mask = 3
hit_from_inside = true
collide_with_areas = true
[node name="RaycastTop" type="RayCast2D" parent="."]
position = Vector2(32, -8)
target_position = Vector2(0, -8)
collision_mask = 3
hit_from_inside = true
collide_with_areas = true
@ -41,3 +51,10 @@ collide_with_areas = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(32, 32)
shape = SubResource("RectangleShape2D_gvev2")
[node name="Area2D" type="Area2D" parent="." groups=["Block"]]
collision_layer = 16
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2(32, 32)
shape = SubResource("RectangleShape2D_ti23g")